Adaptive audio-based context recognition
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Journal of Network and Computer Applications
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans - Special issue on model-based diagnostics
HAIL: hierarchical adaptive interface layout
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
SideWays: a gaze interface for spontaneous interaction with situated displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time eye-gaze estimation using a low-resolution webcam
Multimedia Tools and Applications
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: user and context diversity - Volume 2
Visual Focus of Attention in Non-calibrated Environments using Gaze Estimation
International Journal of Computer Vision
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In the cases of paralysis so severe that a person's ability to control movement is limited to the muscles around the eyes, eye movements or blinks are the only way for the person to communicate. Interfaces that assist in such communication are often intrusive, require special hardware, or rely on active infrared illumination. A nonintrusive communication interface system called EyeKeys was therefore developed, which runs on a consumer-grade computer with video input from an inexpensive Universal Serial Bus camera and works without special lighting. The system detects and tracks the person's face using multiscale template correlation. The symmetry between left and right eyes is exploited to detect if the person is looking at the camera or to the left or right side. The detected eye direction can then be used to control applications such as spelling programs or games. The game ldquoBlockEscaperdquo was developed to evaluate the performance of EyeKeys and compare it to a mouse substitution interface. Experiments with EyeKeys have shown that it is an easily used computer input and control device for able-bodied people and has the potential to become a practical tool for people with severe paralysis.