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CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of eye movements in human-computer interaction techniques: what you look at is what you get
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ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
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Proceedings of the 2008 symposium on Eye tracking research & applications
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Proceedings of the 2008 symposium on Eye tracking research & applications
GInX: gaze based interface extensions
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Improving eye cursor's stability for eye pointing tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Pattern Recognition Letters
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AVI '08 Proceedings of the working conference on Advanced visual interfaces
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A Fitts Law comparison of eye tracking and manual input in the selection of visual targets
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BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
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TSD'05 Proceedings of the 8th international conference on Text, Speech and Dialogue
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Eye gaze interaction can provide a convenient and natural addition to user-computer dialogues. We have previously reported on our interaction techniques using eye gaze [10]. While our techniques seemed useful in demonstration, we now investigate their strengths and weaknesses in a controlled setting. In this paper, we present two experiments that compare an interaction technique we developed for object selection based on a where a person is looking with the most commonly used selection method using a mouse. We find that our eye gaze interaction technique is faster than selection with a mouse. The results show that our algorithm, which makes use of knowledge about how the eyes behave, preserves the natural quickness of the eye. Eye gaze interaction is a reasonable addition to computer interaction and is convenient in situations where it is important to use the hands for other tasks. It is particularly beneficial for the larger screen workspaces and virtual environments of the future, and it will become increasingly practical as eye tracker technology matures.