Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Zooming interfaces!: enhancing the performance of eye controlled pointing devices
Proceedings of the fifth international ACM conference on Assistive technologies
Use of eye movements for video game control
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Noise tolerant selection by gaze-controlled pan and zoom in 3D
Proceedings of the 2008 symposium on Eye tracking research & applications
CHI '09 Extended Abstracts on Human Factors in Computing Systems
For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Universal Access in the Information Society - Special Issue: Communication by Gaze Interaction
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
In-Game: From Immersion to Incorporation
In-Game: From Immersion to Incorporation
Demo of gaze controlled flying
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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This paper presents an experiment comparing performance and user experience of gaze and mouse interaction in a minimalistic 3D flying game that only required steering. Mouse interaction provided better performance and participants considered it less physical and mental demanding, less frustrating and less difficult to maneuver. Gaze interaction, however, yielded higher levels of entertainment and engagement. The paper suggests that gaze steering provides a high kinesthetic pleasure both because it is difficult to master and because it presents a unique mapping between fixation and locomotion.