For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze

  • Authors:
  • Howell Istance;Aulikki Hyrskykari;Stephen Vickers;Thiago Chaves

  • Affiliations:
  • Human-Computer Interaction Research Group, De Montfort University, The Gateway, Leicester, UK LE1 9BH and Human-Computer Interaction Unit (TAUCHI), Department of Computer Sciences, University of T ...;Human-Computer Interaction Unit (TAUCHI), Department of Computer Sciences, University of Tampere, Finland FIN-33014;Human-Computer Interaction Research Group, De Montfort University, The Gateway, Leicester, UK LE1 9BH;Human-Computer Interaction Unit (TAUCHI), Department of Computer Sciences, University of Tampere, Finland FIN-33014

  • Venue:
  • INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
  • Year:
  • 2009

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Abstract

Massively multiplayer online role-playing games, such as World of Warcraft, have become the most widespread 3D graphical environments with millions of active subscribers worldwide. People with severe motor impairments should be able to take part in these games without the extent of their disability being apparent to others online. Eye gaze is a high bandwidth modality that can support this. We have developed a software device that uses gaze input in different modes for emulating mouse and keyboard events appropriate for interacting with on-line games. We report an evaluation study that investigated gaze-based interaction with World of Warcraft using the device. We have found that it is feasible to carry out tasks representative of game play at a beginners skill level using gaze alone. The results from the locomotion task part of the study show similar performance for gaze-based interaction compared with a keyboard and mouse. We discuss the usability issues that arose when completing three types of tasks in the game and the implications of these for playing of this type of game using gaze as the only input modality.