The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Inferring intent in eye-based interfaces: tracing eye movements with process models
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Intelligent gaze-added interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Effective eye-gaze input into Windows
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Twenty years of eye typing: systems and design issues
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Zooming interfaces!: enhancing the performance of eye controlled pointing devices
Proceedings of the fifth international ACM conference on Assistive technologies
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Resolving ambiguities of a gaze and speech interface
Proceedings of the 2004 symposium on Eye tracking research & applications
Eye gaze interaction with expanding targets
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Gazing and frowning as a new human--computer interaction technique
ACM Transactions on Applied Perception (TAP)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EyeDraw: enabling children with severe motor impairments to draw with their eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Efficient eye pointing with a fisheye lens
GI '05 Proceedings of Graphics Interface 2005
Speech-augmented eye gaze interaction with small closely spaced targets
Proceedings of the 2006 symposium on Eye tracking research & applications
Effects of feedback and dwell time on eye typing speed and accuracy
Universal Access in the Information Society
EyePoint: practical pointing and selection using gaze and keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for gaze selection techniques
Proceedings of the 2008 annual research conference of the South African Institute of Computer Scientists and Information Technologists on IT research in developing countries: riding the wave of technology
Small-target selection with gaze alone
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
ceCursor, a contextual eye cursor for general pointing in windows environments
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Modeling dwell-based eye pointing target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing gaze-supported multimodal interactions for the exploration of large image collections
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
Comparison of gaze-to-objects mapping algorithms
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
Effects of different visual feedback forms on eye cursor's stabilities
IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
Speed-accuracy trade-off in dwell-based eye pointing tasks at different cognitive levels
Proceedings of the 1st international workshop on pervasive eye tracking & mobile eye-based interaction
Comparison of eye movement metrics recorded at different sampling rates
Proceedings of the Symposium on Eye Tracking Research and Applications
Investigating gaze-supported multimodal pan and zoom
Proceedings of the Symposium on Eye Tracking Research and Applications
Look & touch: gaze-supported target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modeling dwell-based eye pointing at two-dimensional targets
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.01 |
In order to improve the stability of eye cursor, we introduce three methods, force field (FF), speed reduction (SR), and warping to target center (TC) to modulate eye cursor trajectories by counteracting eye jitter, which is the main cause of destabilizing the eye cursor. We evaluate these methods using two controlled experiments. One is an attention task experiment, which indicates that both FF and SR significantly alleviate the instability of eye cursor, but TC is not as we anticipated. The other is a 2D pointing task experiment, which shows that FF and SR as well as the improved implementation of SR (iSR) indeed improve human performance in dominant dwell-based eye pointing tasks of eye-based interactions. The method iSR is especially effective to accelerate eye pointing (10.5% and 8.5%) and reduce error rate (6.1% and 2.7%) when target diameter D = 45 and 60 pixels.