What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending Fitts' law to two-dimensional tasks
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Design issues of iDICT: a gaze-assisted translation aid
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Twenty years of eye typing: systems and design issues
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Application of Fitts' law to eye gaze interaction
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Zooming interfaces!: enhancing the performance of eye controlled pointing devices
Proceedings of the fifth international ACM conference on Assistive technologies
Refining Fitts' law models for bivariate pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pointing at trivariate targets in 3D environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eye gaze interaction with expanding targets
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Gazing and frowning as a new human--computer interaction technique
ACM Transactions on Applied Perception (TAP)
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Use of eye movements for video game control
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
EyePoint: practical pointing and selection using gaze and keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modeling pointing at targets of arbitrary shapes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reducing shoulder-surfing by using gaze-based password entry
Proceedings of the 3rd symposium on Usable privacy and security
Automatically generating user interfaces adapted to users' motor and vision capabilities
Proceedings of the 20th annual ACM symposium on User interface software and technology
Proceedings of the 2008 symposium on Eye tracking research & applications
Improving eye cursor's stability for eye pointing tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An error model for pointing based on Fitts' law
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peephole pointing: modeling acquisition of dynamically revealed targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eye-gaze interaction for mobile phones
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
A Fitts Law comparison of eye tracking and manual input in the selection of visual targets
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Information theoretic models of HCI: a comparison of the Hick-Hyman law and Fitts' law
Human-Computer Interaction
3D remote interface for smart displays
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Visualisation of geo-tagged pictures in the web
International Journal of Web Engineering and Technology
Effects of different visual feedback forms on eye cursor's stabilities
IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
Speed-accuracy trade-off in dwell-based eye pointing tasks at different cognitive levels
Proceedings of the 1st international workshop on pervasive eye tracking & mobile eye-based interaction
Comparison of eye movement filters used in HCI
Proceedings of the Symposium on Eye Tracking Research and Applications
Modeling dwell-based eye pointing at two-dimensional targets
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Magic-sense: dynamic cursor sensitivity-based magic pointing
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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We propose a quantitative model for dwell-based eye pointing tasks. Using the concepts of information theory to analogize eye pointing, we define an index of difficulty (IDeye) for the corresponding tasks in a similar manner to the definition that Fitts made for hand pointing. According to our validations in different situations, IDeye, which takes account of the distinct characteristics of rapid saccades and involuntary eye jitters, can accurately and meaningfully describe eye pointing tasks. To the best of our knowledge, this work is the first successful attempt to model eye gaze interactions.