CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Cognitive modeling reveals menu search in both random and systematic
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
101 spots, or how do users read menus?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Design issues of iDICT: a gaze-assisted translation aid
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Effective eye-gaze input into Windows
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Visual search and mouse-pointing in labeled versus unlabeled two-dimensional visual hierarchies
ACM Transactions on Computer-Human Interaction (TOCHI)
Features of Eye Gaze Interface for Selection Tasks
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
Resolving ambiguities of a gaze and speech interface
Proceedings of the 2004 symposium on Eye tracking research & applications
Effects of feedback on eye typing with a short dwell time
Proceedings of the 2004 symposium on Eye tracking research & applications
Gazing and frowning as a new human--computer interaction technique
ACM Transactions on Applied Perception (TAP)
Efficient eye pointing with a fisheye lens
GI '05 Proceedings of Graphics Interface 2005
Effects of feedback and dwell time on eye typing speed and accuracy
Universal Access in the Information Society
Use of eye movements for video game control
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
EyePoint: practical pointing and selection using gaze and keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reducing shoulder-surfing by using gaze-based password entry
Proceedings of the 3rd symposium on Usable privacy and security
Snap clutch, a moded approach to solving the Midas touch problem
Proceedings of the 2008 symposium on Eye tracking research & applications
Improving eye cursor's stability for eye pointing tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eye-gaze interaction for mobile phones
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Modeling dwell-based eye pointing target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of display layout on gaze activity during visual search
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
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In this paper, we present a target searching experiment to investigate how long is long enough to maintain the speed-accuracy trade-off in eye pointing tasks that use dwell time as the activation mechanism. The experimental task, which took account of three factors including cognitive complexity, dwell time and visual feedback mode, mixes visual search and target acquisition together. In other words, the subjects need to search for and recognize the target before the final selection in each trial. The results clarify the suitable ranges of dwell time for users to avoid wrong selections as possible as they can under different cognitive load conditions. We also discussed the implications for user interface designs.