The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
The semantics of graphic input devices
The papers of the ACM symposium on Graphic languages
A gaze-responsive self-disclosing display
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring the true cost of command selection: techniques and results
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tailor: creating custom user interfaces based on gesture
UIST '90 Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology
A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Two-handed gesture in multi-modal natural dialog
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Extending Fitts' law to two-dimensional tasks
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tool for the rapid evaluation of input devices using Fitts' law models
ACM SIGCHI Bulletin
Pre-screen projection: from concept to testing of a new interaction technique
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Design issues of iDICT: a gaze-assisted translation aid
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Chinese input with keyboard and eye-tracking: an anatomical study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Twenty years of eye typing: systems and design issues
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Application of Fitts' law to eye gaze interaction
CHI '00 Extended Abstracts on Human Factors in Computing Systems
What's in the eyes for attentive input
Communications of the ACM
Zooming interfaces!: enhancing the performance of eye controlled pointing devices
Proceedings of the fifth international ACM conference on Assistive technologies
Eye Pattern Analysis in Intelligent Virtual Agents
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
A neural network based real-time gaze tracker
Journal of Network and Computer Applications
Where is "it"? Event Synchronization in Gaze-Speech Input Systems
Proceedings of the 5th international conference on Multimodal interfaces
Eye gaze interaction with expanding targets
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Gazing and frowning as a new human--computer interaction technique
ACM Transactions on Applied Perception (TAP)
Eyedraw: a system for drawing pictures with eye movements
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
EyeWindows: evaluation of eye-controlled zooming windows for focus selection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EyeDraw: enabling children with severe motor impairments to draw with their eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Conversing with the user based on eye-gaze patterns
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze-based selection of standard-size menu items
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
GUI objects with impenetrable borders: instruction (not practice) makes perfect
International Journal of Human-Computer Studies
Efficient eye pointing with a fisheye lens
GI '05 Proceedings of Graphics Interface 2005
Speech-augmented eye gaze interaction with small closely spaced targets
Proceedings of the 2006 symposium on Eye tracking research & applications
Improving menu interaction: a comparison of standard, force enhanced and jumping menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze estimation model for eye drawing
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Evaluation of eye-gaze interaction methods for security enhanced PIN-entry
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Eye typing using word and letter prediction and a fixation algorithm
Proceedings of the 2008 symposium on Eye tracking research & applications
Evaluating requirements for gaze-based interaction in a see-through head mounted display
Proceedings of the 2008 symposium on Eye tracking research & applications
Improving eye cursor's stability for eye pointing tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Fitts Law comparison of eye tracking and manual input in the selection of visual targets
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
A framework for gaze selection techniques
Proceedings of the 2008 annual research conference of the South African Institute of Computer Scientists and Information Technologists on IT research in developing countries: riding the wave of technology
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Commentary on "Damaged merchandise?"
Human-Computer Interaction
Information theoretic models of HCI: a comparison of the Hick-Hyman law and Fitts' law
Human-Computer Interaction
The Attentive Hearing Aid: Eye Selection of Auditory Sources for Hearing Impaired Users
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Modeling dwell-based eye pointing target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kalman filtering in the design of eye-gaze-guided computer interfaces
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Evaluating eye tracking with ISO 9241 - part 9
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Interacting with the computer using gaze gestures
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
KIBITZER: a wearable system for eye-gaze-based mobile urban exploration
Proceedings of the 1st Augmented Human International Conference
Object selection in gaze controlled systems: What you don't look at is what you get
ACM Transactions on Applied Perception (TAP)
Mobile gaze-based screen interaction in 3D environments
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
Human-centered visualization environments
Human-centered visualization environments
Multimodal, touchless interaction in spatial augmented reality environments
ICDHM'11 Proceedings of the Third international conference on Digital human modeling
Speed-accuracy trade-off in dwell-based eye pointing tasks at different cognitive levels
Proceedings of the 1st international workshop on pervasive eye tracking & mobile eye-based interaction
DOGeye: Controlling your home with eye interaction
Interacting with Computers
Physical creatures in a digital world
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
RealTourist: a study of augmenting human-human and human-computer dialogue with eye-gaze overlay
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Designing gaze-based user interfaces for steering in virtual environments
Proceedings of the Symposium on Eye Tracking Research and Applications
Gaze input for mobile devices by dwell and gestures
Proceedings of the Symposium on Eye Tracking Research and Applications
The effect of clicking by smiling on the accuracy of head-mounted gaze tracking
Proceedings of the Symposium on Eye Tracking Research and Applications
Recognition of human's implicit intention based on an eyeball movement pattern analysis
ICONIP'11 Proceedings of the 18th international conference on Neural Information Processing - Volume Part I
User see, user point: gaze and cursor alignment in web search
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Look & touch: gaze-supported target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze interaction in the post-WIMP world
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Learning relevance from natural eye movements in pervasive interfaces
Proceedings of the 14th ACM international conference on Multimodal interaction
Designing for the eye: design parameters for dwell in gaze interaction
Proceedings of the 24th Australian Computer-Human Interaction Conference
Can we beat the mouse with MAGIC?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pursuit calibration: making gaze calibration less tedious and more flexible
Proceedings of the 26th annual ACM symposium on User interface software and technology
Design principles of hand gesture interfaces for microinteractions
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Text entry by gazing and smiling
Advances in Human-Computer Interaction
Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface
ACM Transactions on Accessible Computing (TACCESS)
Mutual disambiguation of eye gaze and speech for sight translation and reading
Proceedings of the 6th workshop on Eye gaze in intelligent human machine interaction: gaze in multimodal interaction
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Since humans direct their visual attention by means of eye movements, a device which monitors eye movements should be a natural “pick” device for selecting objects visually present on a monitor. The results from an experimental investigation of an eye tracker as a computer input device are presented. Three different methods were used to select the object looked at; these were a button press, prolonged fixation or “dwell” and an on screen select button. The results show that an eye tracker can be used as a fast selection device providing that the target size is not too small. If the targets are small speed declines and errors increase rapidly.