Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Remote manipulators as a computer input device.
Remote manipulators as a computer input device.
An annotated bibliography on user interface design
ACM SIGCHI Bulletin
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Semantics of interactive rotations
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Graphics Programming Using the Core System
ACM Computing Surveys (CSUR)
Some Major Issues in the Design of the Core Graphics System
ACM Computing Surveys (CSUR)
GPGS: a device-independent general purpose graphic system for stand-alone and satellite graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A device-independent network graphics system
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
The detailed semantics of graphics input devices
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Virtual terminal management in a multiple process environment
SOSP '79 Proceedings of the seventh ACM symposium on Operating systems principles
Definition and use of higher-level graphics input tools
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
TIGS: An overview of the terminal independent graphics system
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
The Number Wheel: A tablet based valuator for interactive three-dimensional positioning
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
The semantics of graphical input
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Chapter 2: Functional specification for a Core graphics System
SIGGRAPH '77 Specifications on The SIGGRAPH/GSPC Core System
"Methodology in computer graphics" re-examined
ACM SIGGRAPH Computer Graphics
State-of-the-art of graphic software packages
ACM SIGGRAPH Computer Graphics - Status report of the graphic standards planning committee of ACM/SIGGRAPH
Status report of the graphic standards planning committee
ACM SIGGRAPH Computer Graphics - Status report of the graphic standards planning committee
Graphical input interaction technique (GIIT)
ACM SIGGRAPH Computer Graphics
Standard input forms for interactive computer graphics
ACM SIGGRAPH Computer Graphics
Session 3: graphical output and input capabilities
UODIGS '76 Proceedings of the ACM/SIGGRAPH Workshop on User-oriented Design of Interactive Graphics Systems
Squidy: a zoomable design environment for natural user interfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
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All input devices for interactive computer graphics can be effectively modelled in programs by a small number of virtual input devices. By specifying an appropriate set of such virtual devices, the semantics of interactive input can be defined independently of the physical form of the devices. In the service of program portability, human factors adaptability, economy, and maximal use of terminal capability, a sufficient set of virtual devices is described.