The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
The effect of reducing homing time on the speed of a finger-controlled isometric pointing device
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
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ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
The Reactive Keyboard
What's in the eyes for attentive input
Communications of the ACM
Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze typing compared with input by head and hand
Proceedings of the 2004 symposium on Eye tracking research & applications
Gazing and frowning as a new human--computer interaction technique
ACM Transactions on Applied Perception (TAP)
Relaxing stylus typing precision by geometric pattern matching
Proceedings of the 10th international conference on Intelligent user interfaces
Efficient eye pointing with a fisheye lens
GI '05 Proceedings of Graphics Interface 2005
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
openEyes: a low-cost head-mounted eye-tracking solution
Proceedings of the 2006 symposium on Eye tracking research & applications
Effects of feedback and dwell time on eye typing speed and accuracy
Universal Access in the Information Society
Bimanual text entry using game controllers: Relying on users' spatial familiarity with QWERTY
Interacting with Computers
Longitudinal evaluation of discrete consecutive gaze gestures for text entry
Proceedings of the 2008 symposium on Eye tracking research & applications
Now Dasher! Dash away!: longitudinal study of fast text entry by Eye Gaze
Proceedings of the 2008 symposium on Eye tracking research & applications
Eye-S: a full-screen input modality for pure eye-based communication
Proceedings of the 2008 symposium on Eye tracking research & applications
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Behaviour & Information Technology - Work with Computing Systems WWCS 2007, Stockholm
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Fast gaze typing with an adjustable dwell time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Match-moving for area-based analysis of eye movements in natural tasks
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
BlinkWrite2: an improved text entry method using eye blinks
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Quasi-qwerty soft keyboard optimization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Gazing and Frowning to Computers Can Be Enjoyable
KSE '11 Proceedings of the 2011 Third International Conference on Knowledge and Systems Engineering
Simple gaze gestures and the closure of the eyes as an interaction technique
Proceedings of the Symposium on Eye Tracking Research and Applications
The effect of clicking by smiling on the accuracy of head-mounted gaze tracking
Proceedings of the Symposium on Eye Tracking Research and Applications
An exploratory study of eye typing fundamentals: dwell time, text entry rate, errors, and workload
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Transactions on Information Technology in Biomedicine
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Face Interface is a wearable prototype that combines the use of voluntary gaze direction and facial activations, for pointing and selecting objects on a computer screen, respectively. The aim was to investigate the functionality of the prototype for entering text. First, three on-screen keyboard layout designs were developed and tested (n = 10) to find a layout that would be more suitable for text entry with the prototype than traditional QWERTY layout. The task was to enter one word ten times with each of the layouts by pointing letters with gaze and select them by smiling. Subjective ratings showed that a layout with large keys on the edge and small keys near the center of the keyboard was rated as the most enjoyable, clearest, and most functional. Second, using this layout, the aim of the second experiment (n = 12) was to compare entering text with Face Interface to entering text with mouse. The results showed that text entry rate for Face Interface was 20 characters per minute (cpm) and 27 cpm for the mouse. For Face Interface, keystrokes per character (KSPC) value was 1.1 and minimum string distance (MSD) error rate was 0.12. These values compare especially well with other similar techniques.