What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Chinese input with keyboard and eye-tracking: an anatomical study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Ghost3D: Detecting Body Posture and Parts Using Stereo
MOTION '02 Proceedings of the Workshop on Motion and Video Computing
EyePliances: attention-seeking devices that respond to visual attention
CHI '03 Extended Abstracts on Human Factors in Computing Systems
IBM Almaden's user sciences & experience research lab
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Gazing and frowning as a new human--computer interaction technique
ACM Transactions on Applied Perception (TAP)
The accuracy of eye tracking using image processing
Proceedings of the third Nordic conference on Human-computer interaction
IEEE Annals of the History of Computing
EyeWindows: evaluation of eye-controlled zooming windows for focus selection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Conversing with the user based on eye-gaze patterns
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
eyeView: focus+context views for large group video conferences
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Eye gaze tracking techniques for interactive applications
Computer Vision and Image Understanding - Special issue on eye detection and tracking
Gaze-based infotainment agents
Proceedings of the international conference on Advances in computer entertainment technology
Improving the accuracy of gaze input for interaction
Proceedings of the 2008 symposium on Eye tracking research & applications
A service architecture for sensor data provisioning for context-aware mobile applications
Proceedings of the 2008 ACM symposium on Applied computing
Dynamic Bayesian network based interest estimation for visual attentive presentation agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Highly Realistic 3D Presentation Agents with Visual Attention Capability
SG '07 Proceedings of the 8th international symposium on Smart Graphics
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Learning to interact with a computer by gaze
Behaviour & Information Technology - Work with Computing Systems WWCS 2007, Stockholm
Eye gaze tracking techniques for interactive applications
Computer Vision and Image Understanding - Special issue on eye detection and tracking
Object selection in gaze controlled systems: What you don't look at is what you get
ACM Transactions on Applied Perception (TAP)
Human-centered visualization environments
Human-centered visualization environments
Computer Vision and Image Understanding
RealTourist: a study of augmenting human-human and human-computer dialogue with eye-gaze overlay
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Using dual eye-tracking to unveil coordination and expertise in collaborative Tetris
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Proceedings of the Symposium on Eye Tracking Research and Applications
EC-TEL'07 Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale
Text entry by gazing and smiling
Advances in Human-Computer Interaction
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Eye-tracking systems hold some of the greatest potential among AUIs. Here, two systems that focus on eye gazing demonstrate how this simple form of visual attention can perform a level of common interactive tasks.