Understanding computers and cognition
Understanding computers and cognition
The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
EuroPARC's integrated interactive intermedia facility (IIIF): early experiences
Proceedings of the IFIP WG 8.4 confernece on Multi-user interfaces and applications
ClearBoard: a seamless medium for shared drawing and conversation with eye contact
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
A robust selection system using real-time multi-modal user-agent interactions
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The GAZE groupware system: mediating joint attention in multiparty communication and collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Identifying fixations and saccades in eye-tracking protocols
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
What's in the eyes for attentive input
Communications of the ACM
Where is "it"? Event Synchronization in Gaze-Speech Input Systems
Proceedings of the 5th international conference on Multimodal interfaces
Overriding errors in a speech and gaze multimodal architecture
Proceedings of the 9th international conference on Intelligent user interfaces
Audiovisual recognition of spontaneous interest within conversations
Proceedings of the 9th international conference on Multimodal interfaces
Proceedings of the 2008 symposium on Eye tracking research & applications
Proceedings of the 13th international conference on Intelligent user interfaces
Image and Vision Computing
Gaze quality assisted automatic recognition of social contexts in collaborative Tetris
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Using dual eye-tracking to unveil coordination and expertise in collaborative Tetris
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Paralinguistics in speech and language-State-of-the-art and the challenge
Computer Speech and Language
REX-J: Japanese referring expression corpus of situated dialogs
Language Resources and Evaluation
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We developed and studied an experimental system, RealTourist, which lets a user to plan a conference trip with the help of a remote tourist consultant who could view the tourist’s eye-gaze superimposed onto a shared map. Data collected from the experiment were analyzed in conjunction with literature review on speech and eye-gaze patterns. This inspective, exploratory research identified various functions of gaze-overlay on shared spatial material including: accurate and direct display of partner’s eye-gaze, implicit deictic referencing, interest detection, common focus and topic switching, increased redundancy and ambiguity reduction, and an increase of assurance, confidence, and understanding. This study serves two purposes. The first is to identify patterns that can serve as a basis for designing multimodal human-computer dialogue systems with eye-gaze locus as a contributing channel. The second is to investigate how computer-mediated communication can be supported by the display of the partner’s eye-gaze.