ClearBoard: a seamless medium for shared drawing and conversation with eye contact
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The GAZE groupware system: mediating joint attention in multiparty communication and collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The effects of workspace awareness support on the usability of real-time distributed groupware
ACM Transactions on Computer-Human Interaction (TOCHI)
An introduction to support Vector Machines: and other kernel-based learning methods
An introduction to support Vector Machines: and other kernel-based learning methods
Neural Networks for Pattern Recognition
Neural Networks for Pattern Recognition
What's in the eyes for attentive input
Communications of the ACM
Proceedings of the 2008 symposium on Eye tracking research & applications
Group mirrors to support interaction regulation in collaborative problem solving
Computers & Education
The text 2.0 framework: writing web-based gaze-controlled realtime applications quickly and easily
Proceedings of the 2010 workshop on Eye gaze in intelligent human machine interaction
RealTourist: a study of augmenting human-human and human-computer dialogue with eye-gaze overlay
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
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The use of dual eye-tracking is investigated in a collaborative game setting. The automatic collection of information about partner's gaze will eventually serve to build adaptive interfaces. Following this agenda, and in order to identify stable gaze patterns, we investigate the impact of social and task related context upon individual gaze and action during a collaborative Tetris game. Results show that experts as well as novices adapt their playing style when interacting in mixed ability pairs. We also present machine learning results about the prediction of player's social context.