Computer supported collaborative learning (CSCL)
Computers & Education
Activity theory and human-computer interaction
Context and consciousness
International Journal of Artificial Intelligence in Education
Group reactions to visual feedback tools
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
SAMOS: a model for monitoring students' and groups' activities in collaborative e-learning
International Journal of Learning Technology
A data analysis model based on control charts to monitor online learning processes
International Journal of Business Intelligence and Data Mining
Gaze quality assisted automatic recognition of social contexts in collaborative Tetris
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Group awareness tools: It's what you do with it that matters
Computers in Human Behavior
A model-based framework to automate the analysis of users' activity in collaborative systems
Journal of Network and Computer Applications
The effect of simulation games on the learning of computational problem solving
Computers & Education
Social interaction regulation in virtual web environments using the Social Theatres model
Journal of Network and Computer Applications
Using dual eye-tracking to unveil coordination and expertise in collaborative Tetris
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
The role of prescriptive models in learning
Computers & Education
Computers in Human Behavior
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Two experimental studies test the effect of group mirrors upon quantitative and qualitative aspects of participation in collaborative problem solving. Mirroring tools consist of a graphical representation of the group's actions which is dynamically updated and displayed to the collaborators. In addition, metacognitive tools display a standard for desirable behavior. Results show that a mirroring tool did not substantively affect the behavior of subjects while a metacognitive tool led to increased participation in dialogue, including more frequent and precise planning.