A collaboration specification language
Proceedings of the 2nd conference on Domain-specific languages
A practical guide to testing object-oriented software
A practical guide to testing object-oriented software
Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
Computers as Theatre
Virtual Community: Homesteading on the Electronic Frontier
Virtual Community: Homesteading on the Electronic Frontier
Towards an organizational model for agent societies using contracts
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Java and XML data binding
Practical Formal Methods with VDM
Practical Formal Methods with VDM
Distributed and Parallel Databases
Regulation in Groupware: The Example of a Collaborative Drawing Tool for Young Children
CRIWG '00 Proceedings of the 6th International Workshop on Groupware
Towards Social Regulation in Computer-Supported Collaborative Work
CRIWG '01 Proceedings of the Seventh International Workshop on Groupware
A Review of Groupware Evaluations
WETICE '00 Proceedings of the 9th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
Social regulation in virtual spaces
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Oracle Database 10g The Complete Reference
Oracle Database 10g The Complete Reference
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
An Exploratory Study of Groupware Support for Distributed Software Architecture Evaluation Process
APSEC '04 Proceedings of the 11th Asia-Pacific Software Engineering Conference
Bounded in Cyberspace: An Empirical Model of Self-Regulation in Virtual Communities
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 07
Social regulation of online multiplayer games
Social regulation of online multiplayer games
Cybernetics: Or Control and Communication in Animal and the Machine
Cybernetics: Or Control and Communication in Animal and the Machine
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
A survey of trust and reputation systems for online service provision
Decision Support Systems
Group mirrors to support interaction regulation in collaborative problem solving
Computers & Education
International Journal of Artificial Intelligence in Education
The intellectual challenge of CSCW: the gap between social requirements and technical feasibility
Human-Computer Interaction
SAMOS: a model for monitoring students' and groups' activities in collaborative e-learning
International Journal of Learning Technology
Social theatres: a web-based regulated social interaction environment
CRIWG'07 Proceedings of the 13th international conference on Groupware: design implementation, and use
Evaluation methods for groupware systems
CRIWG'07 Proceedings of the 13th international conference on Groupware: design implementation, and use
Social regulation in an online game: uncovering the problematics of code
Proceedings of the 16th ACM international conference on Supporting group work
Collaborative learning in multi-user virtual environments
Journal of Network and Computer Applications
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At the present time virtual communities are overspread in the web, providing users a cyber-place to share common purposes and interact with other users around the world. Interaction in these environments grapple with new challenges concerning to provide their users better tools to interact and fulfil their goals. In this context we propose a model to create regulated interaction environments based on the theatre metaphor: the Social Theatres. A dynamic multi-layer software architecture (ASTeaS) was developed to support this web-based interaction model, allowing easy construction of such social interaction spaces and adaptation to users' devices requirements. In this paper we discuss the usage of interaction regulation in virtual environments supported by the Social Theatres model and evaluate some aspects of the users interaction in two different case study scenarios.