Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Estimating the number of subjects needed for a thinking aloud test
International Journal of Human-Computer Studies
Awareness through fisheye views in relaxed-WYSIWIS groupware
GI '96 Proceedings of the conference on Graphics interface '96
Embodiments, avatars, clones and agents for multi-user, multi-sensory virtual worlds
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
IMS Learning Design Support for the Formalization of Collaborative Learning Patterns
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Identifying and selecting users for user-centered design
Proceedings of the third Nordic conference on Human-computer interaction
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Face to Face Cooperation with CoFFEE
EC-TEL '08 Proceedings of the 3rd European conference on Technology Enhanced Learning: Times of Convergence: Technologies Across Learning Contexts
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
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IEEE Transactions on Learning Technologies
OPENET4VE: A Platform for the Execution of IMS LD Units of Learning in Virtual Environments
ICALT '10 Proceedings of the 2010 10th IEEE International Conference on Advanced Learning Technologies
Open Wonderland: An Extensible Virtual World Architecture
IEEE Internet Computing
Social interaction regulation in virtual web environments using the Social Theatres model
Journal of Network and Computer Applications
Integrating Adaptive Games in Student-Centered Virtual Learning Environments
International Journal of Distance Education Technologies
Editorial: Collaboration technologies and applications
Journal of Network and Computer Applications
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Multi-user virtual environments (MUVEs) have captured the attention and interest of educators as remote collaborative learning environments due to their immersion, interaction and communication capabilities. However, productive learning interactions cannot be considered a given and careful consideration of the design of learning activities and organizational support must be provided to foster collaboration. In this paper, a model to support collaborative learning in MUVEs is presented. This model enables the scaffolding of learning workflows and organizes collaborative learning activities by regulating interactions. Software architecture is developed to support the model, and to deploy and enact collaborative learning modules. A user-centered design has been followed to identify successful strategies for modeling collaborative learning activities in a case study. The results show how interactions with elements of 3D virtual worlds can enforce collaboration in MUVEs.