The media lab: inventing the future at MIT
The media lab: inventing the future at MIT
Anthropomorphism: from Eliza to Terminator 2
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
A space based model for user interaction in shared synthetic environments
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Situated facial displays: towards social interaction
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction models, reference, and interactivity in speech interfaces to virtual environments
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Cooperative work environment using virtual workspace
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Virtual environments at work: ongoing use of MUDs in the workplace
WACC '99 Proceedings of the international joint conference on Work activities coordination and collaboration
It's all in the words: supporting work activites with lightweight tools
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Designing a non-verbal language for expressive avatars
Proceedings of the third international conference on Collaborative virtual environments
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development
Personal and Ubiquitous Computing
Using virtual humans for multimodal communication in virtual reality and augmented reality
Multimodal interface for human-machine communication
Proceedings of the 2006 international conference on Game research and development
Coordinating joint activity in avatar-mediated interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
Computer Supported Cooperative Work
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
Neva: a conversational agent based interface for library information systems
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Communiclay: a modular system for tangible telekinetic communication
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Virtual reality as a theme-based game tool for homeland security applications
Proceedings of the 2011 Military Modeling & Simulation Symposium
A dynamic message filtering technique for 3D cyberspaces
Computer Communications
Collaborative learning in multi-user virtual environments
Journal of Network and Computer Applications
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This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to others and also to themselves. By collaborative virtual environments we mean multi-user virtual reality systems which explicitly support cooperative work (although we argue that the results of our exploration may also be applied to other kinds of collaborative system). The main part of the paper identifies a list of embodiment design issues grouped by the general themes of personal representation, conveying activity, embodiment in heterogeneous systems, embodiment of agents, and ethical issues. These issues are illustrated with examples from our own DIVE and MASSIVE collaborative virtual environments. The paper also uses this set of issues as an analytical framework for comparing a number of other communication technologies.