Virtual reality as a theme-based game tool for homeland security applications

  • Authors:
  • Sharad Sharma;Stephen Otunba

  • Affiliations:
  • Bowie State University, Bowie, Maryland;Bowie State University, Bowie, Maryland

  • Venue:
  • Proceedings of the 2011 Military Modeling & Simulation Symposium
  • Year:
  • 2011

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Abstract

Human behavior can sometimes be predictable and this provides a context for different behaviors that would work in crowd simulations. Gaming industry has been extensively incorporating these behaviors. Various human behavioral aspects can be observed in places like subway stations, sporting events, or other types of gatherings. In this paper, we propose a theme-based game approach to study the human behaviors in different emergency situations which can be used to collect data needed for simulating crowd behaviors, control the generated traffic conditions, and pedestrian movements. This paper describes the two developed theme-based game applications in virtual reality for emergency behavior analysis. The applications are virtual city and virtual airport environments. We propose virtual reality as a tool for conducting controlled experiments of human behaviors in response to emergencies. The results of these experiments can be used to test decision making strategies for homeland security applications.