Connecting planning and acting via object-specific reasoning
Connecting planning and acting via object-specific reasoning
Integration of motion control techniques for virtual human and avatar real-time animation
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Parametric and Feature Based CAD/Cam: Concepts, Techniques, and Applications
Parametric and Feature Based CAD/Cam: Concepts, Techniques, and Applications
Avatars in Networked Virtual Environments
Avatars in Networked Virtual Environments
Complex Models for Animating Synthetic Actors
IEEE Computer Graphics and Applications
Virtual Human Representation and Communication in VLNet
IEEE Computer Graphics and Applications
Interacting with Virtual Humans through Body Actions
IEEE Computer Graphics and Applications
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
A Behavioral Interface to Simulate Agent-Object Interactions in Real Time
CA '99 Proceedings of the Computer Animation
From Synthesis to Analysis: Fitting Human Animation Models to Image Data
CGI '99 Proceedings of the International Conference on Computer Graphics
Virtual Humans for Animation, Ergonomics, and Simulation
NAM '97 Proceedings of the 1997 IEEE Workshop on Motion of Non-Rigid and Articulated Objects (NAM '97)
Embodiments, avatars, clones and agents for multi-user, multi-sensory virtual worlds
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Human Motion Capture Driven by Orientation Measurements
Presence: Teleoperators and Virtual Environments
Hi-index | 0.00 |