Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Animation of dynamic legged locomotion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Agents that reduce work and information overload
Communications of the ACM
Action-selection in hamsterdam: lessons from ethology
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Designing Autonomous Agents: Theory and Practice from Biology to Engineering and Back
Designing Autonomous Agents: Theory and Practice from Biology to Engineering and Back
Robot Vision
Active Perception
Robot Dynamics Algorithm
Computer Vision
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Artificial life meets entertainment: lifelike autonomous agents
Communications of the ACM
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interval scripts: a design paradigm for story-based interactive systems
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Integrating pedagogical capabilities in a virtual environment agent
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Virtual actors that can perform scripts and improvise roles
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Multi-level modeling and recognition of human actions involving full body motion
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Cathexis: a computational model of emotions
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Coherent gestures, locomotion, and speech in life-like pedagogical agents
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Increasing believability in animated pedagogical agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Interactive movie system with multi-person participation and anytime interaction capabilities
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interactive movie system with multi-person participation and anytime interaction capabilities
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia: Technologies for interactive movies
Concept and Construction Example of an Interactive Movie System
Journal of VLSI Signal Processing Systems - Special issue on multimedia signal processing
HPTS: a behaviour modelling language for autonomous agents
Proceedings of the fifth international conference on Autonomous agents
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
User Modeling and User-Adapted Interaction
The Virtual Reality Gorilla Exhibit
IEEE Computer Graphics and Applications
Interacting with Virtual Humans through Body Actions
IEEE Computer Graphics and Applications
Using Computer Vision to Control a Reactive Computer Graphics Character in a Theater Play
ICVS '99 Proceedings of the First International Conference on Computer Vision Systems
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Creating Emotive Responsive Characters Within Virtual Worlds
VW '00 Proceedings of the Second International Conference on Virtual Worlds
The World of Framsticks: Simulation, Evolution, Interaction
VW '00 Proceedings of the Second International Conference on Virtual Worlds
The InViWo Toolkit: Describing Autonomous Virtual Agents and Avatars
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Multimodal Gumdo Game: The Whole Body Interaction with an Intelligent Cyber Fencer
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Interval scripts: a programming paradigm for interactive environments and agents
Personal and Ubiquitous Computing
Using virtual humans for multimodal communication in virtual reality and augmented reality
Multimodal interface for human-machine communication
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors
CA '96 Proceedings of the Computer Animation
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Virtual actors and avatars in a flexible user-determined-scenario environment
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Animating virtual actors in real environments
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Physically interactive story environments
IBM Systems Journal
Robot's play: interactive games with sociable machines
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Robot's play: interactive games with sociable machines
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
'PegLegs in music': processing the effort generated by levels of expressive gesturing in music
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
A Comprehensive Overview of the Applications of Artificial Life
Artificial Life
SICIB: An Interactive Music Composition System Using Body Movements
Computer Music Journal
The magic carpet: physical sensing for immersive environments
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Through the looking glass: you can play against your own reflection
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Graphical Models
Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
A real-time full body tracking and humanoid animation system
Parallel Computing
Distributed Episode Control System for Interactive Narrative Entertainment
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Modeling interactive agents in ALIVE
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 2
Artificial Life
Animating behavior of virtual agents: the virtual park
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A new architecture for simulating the behavior of virtual agents
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
"Underwater love": building Tristão and Isolda's personalities
Artificial intelligence today
Rudiments 1, 2 & 3: design speculations on autonomy
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
International Journal of Human-Computer Studies
Narrative planning: balancing plot and character
Journal of Artificial Intelligence Research
Shape from pairwise silhouettes for plan-view map generation
Image and Vision Computing
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
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The cumbersome nature of wired interfaces and the limited nature of the interaction with graphical objects has so far limited the range of application of virtual environments. We discuss the design and implementation of a novel system, called ALIVE, which allows wireless full-body interaction between a human participant and a rich graphical world inhabited by autonomous agents. Based on results obtained with real users, the paper argues that this kind of system can provide more complex and very different experiences than traditional virtual reality systems. The ALIVE system significantly broadens the range of potential applications of virtual reality systems; in particular the paper discusses novel applications in the area of training and teaching, entertainment and last but not least, digital assistants or interface agents.