ChatterBots, TinyMuds, and the Turing test: entering the Loebner Prize competition
AAAI '94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 1)
The media equation: how people treat computers, television, and new media like real people and places
Fast Lighting Independent Background Subtraction
International Journal of Computer Vision - Special issue on a special section on visual surveillance
Integrated learning for interactive synthetic characters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Building a Multimodal Human-Robot Interface
IEEE Intelligent Systems
Three sources of information in social learning
Imitation in animals and artifacts
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
Background Modeling for Segmentation of Video-Rate Stereo Sequences
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Integrated Person Tracking Using Stereo, Color, and Pattern Detection
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Sociable machines: expressive social exchange between humans and robots
Sociable machines: expressive social exchange between humans and robots
A teddy-bear-based robotic user interface
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Untethered robotic play for repetitive physical tasks
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Teddy-bear based robotic user interface
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Mixed reality robotic user interface: virtual kinematics to enhance robot motion
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
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Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a principal manifestation of their entertainment capabilities will be socially interactive game playing. We describe this form of gaming and summarize our current efforts in this direction on our lifelike, expressive, autonomous humanoid robot. Our focus is on teaching the robot via playful interaction using natural social gesture and language. We detail this in terms of two broad categories: teaching as play and teaching with play.