Knowledge-driven, interactive animation of human running
GI '96 Proceedings of the conference on Graphics interface '96
Computer graphics story—a personal overview of computer animation in the movies
ACM SIGGRAPH Computer Graphics
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
ELIZA—a computer program for the study of natural language communication between man and machine
Communications of the ACM
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Computers as Theatre
Virtual Community: Homesteading on the Electronic Frontier
Virtual Community: Homesteading on the Electronic Frontier
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Smarter Tools for Storytelling: Are They Just Around the Corner?
IEEE MultiMedia
An Architecture for Action, Emotion, and Social Behavior
MAAMAW '92 Selected papers from the 4th European Workshop on on Modelling Autonomous Agents in a Multi-Agent World, Artificial Social Systems
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
Life-like Communication Agent -Emotion Sensing Character "MIC" & Feeling Session Character "MUSE"-
ICMCS '96 Proceedings of the 1996 International Conference on Multimedia Computing and Systems
Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System -
ICMCS '97 Proceedings of the 1997 International Conference on Multimedia Computing and Systems
Spontaneous dialogue speech recognition using cross-word context constrained word graphs
ICASSP '96 Proceedings of the Acoustics, Speech, and Signal Processing, 1996. on Conference Proceedings., 1996 IEEE International Conference - Volume 01
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Interactive movies are proposed as a new type of media produced by combining new trends found in movies, communications, and games. With interactive movies, we are able to build cyberspaces rich to the feeling of presence by applying computer graphics and 3D observation, and to get the feeling of complete immersion in these spaces, as if we were actually in them. In addition, it is possible to experience stories through interaction with other characters in the spaces. We first explain the concept of interactive movies and describe a first prototype system that we have developed. We then describe the construction of a second system, which we are currently developing, as well as several improvements in the system.