Concept and Construction Example of an Interactive Movie System

  • Authors:
  • Ryohei Nakatsu;Naoko Tosa;Takeshi Ochi

  • Affiliations:
  • ATR Media Integration & Communications Research Laboratories, 2-2, Hikaridai, Seika-cho, Soraku-gun, Kyoto, 619-02 Japan;ATR Media Integration & Communications Research Laboratories, 2-2, Hikaridai, Seika-cho, Soraku-gun, Kyoto, 619-02 Japan;ATR Media Integration & Communications Research Laboratories, 2-2, Hikaridai, Seika-cho, Soraku-gun, Kyoto, 619-02 Japan

  • Venue:
  • Journal of VLSI Signal Processing Systems - Special issue on multimedia signal processing
  • Year:
  • 2001

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Abstract

Interactive movies are proposed as a new type of media produced by combining new trends found in movies, communications, and games. With interactive movies, we are able to build cyberspaces rich to the feeling of presence by applying computer graphics and 3D observation, and to get the feeling of complete immersion in these spaces, as if we were actually in them. In addition, it is possible to experience stories through interaction with other characters in the spaces. We first explain the concept of interactive movies and describe a first prototype system that we have developed. We then describe the construction of a second system, which we are currently developing, as well as several improvements in the system.