MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Interactive movie system with multi-person participation and anytime interaction capabilities
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Interactive movie system with multi-person participation and anytime interaction capabilities
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia: Technologies for interactive movies
Concept and Construction Example of an Interactive Movie System
Journal of VLSI Signal Processing Systems - Special issue on multimedia signal processing
Interactive Movie: A Virtual World with Narratives
VW '98 Proceedings of the First International Conference on Virtual Worlds
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Why do people, regardless of age or gender, have an affinity for objects manifested in the human form? From the earthen figures of ancient times to mechanical dolls, teddy bears and robots, is it not true that man has conceived such objects in his imagination, then formed attachments and transferred emotions to them? In this paper, we address the issues of communication and esthetics of artificial life that possess this "human form" in modern society, both from artistic and engineering standpoints. An example is presented in which emotions are interpreted from human voices and emotional responses are triggered within the interactive setting of "MIC & MUSE."