Action-selection in hamsterdam: lessons from ethology
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Integration and control of reactive visual processes
ECCV '94 Proceedings of the third European conference on Computer Vision (Vol. II)
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Wavesworld: a testbed for constructing three-dimensional semi-autonomous animated characters
Wavesworld: a testbed for constructing three-dimensional semi-autonomous animated characters
Choreographers as animators: systems to support composition of dance
Interactive computer animation
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multi-level modeling and recognition of human actions involving full body motion
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Artificial life for computer graphics
Communications of the ACM
Authoring and Navigating Video in Space and Time
IEEE MultiMedia
Multilevel Scripting for Responsive Multimedia
IEEE MultiMedia
Cinematic Primitives for Multimedia
IEEE Computer Graphics and Applications
An Architecture for Action, Emotion, and Social Behavior
MAAMAW '92 Selected papers from the 4th European Workshop on on Modelling Autonomous Agents in a Multi-Agent World, Artificial Social Systems
LAFTER: Lips and Face Real-Time Tracker
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Active Face Tracking and Pose Estimation in an Interactive Room
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Media Actors: Characters in Search of an Author
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Life-like Communication Agent -Emotion Sensing Character "MIC" & Feeling Session Character "MUSE"-
ICMCS '96 Proceedings of the 1996 International Conference on Multimedia Computing and Systems
Modeling adaptive autonomous agents
Artificial Life
Theatrical storytelling in a virtual space
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Proceedings of the 12th annual ACM international conference on Multimedia
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Computing camera focal length by zooming a single point
Pattern Recognition
Eye-balls: juggling with the virtual
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
A Camera-Based Music-Making Tool for Physical Rehabilitation
Computer Music Journal
Interactive theatre via mixed reality and Ambient Intelligence
Information Sciences: an International Journal
Natural interaction in intelligent spaces: Designing for architecture and entertainment
Multimedia Tools and Applications
Ozone: continuous state-based media choreography system for live performance
Proceedings of the international conference on Multimedia
Design interventions for open-air museums: applying and extending the principles of 'assembly'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From motion to emotion: a wearable system for the multimedia enrichment of a Butoh dace performance
Journal of Mobile Multimedia
Multimedia annotation of geo-referenced information sources
MRCS'06 Proceedings of the 2006 international conference on Multimedia Content Representation, Classification and Security
U-drumwave: an interactive performance system for drumming
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
Simulation of ancient technology works using haptic interaction and gesture recognition
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Exploiting ambient illumination to locate and recognise user behaviour in enclosed environments
Personal and Ubiquitous Computing
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The future of artistic and expressive communication in the varied forms of film, theater, dance, and narrative tends toward a blend of real and imaginary worlds in which moving images, graphics, and text cooperate with humans and among themselves in the transmission of a message. We have developed a "media actors" software architecture used in conjunction with real-time computer-vision-based body tracking and gesture recognition techniques to choreograph digital media together with human performers or museum visitors. We endow media objects with coordinated perceptual intelligence, behaviors, personality, and intentionality. Such media actors are able to engage the public in an encounter with virtual characters that express themselves through one or more of these agents. We show applications to dance, theater, and the circus, which augment the traditional performance stage with images, video, music, and text, and are able to respond to movement and gesture in believable, aesthetical, and expressive manners. We also describe applications to interactive museum exhibit design that exploit the media actors' perceptual abilities while they interact with the public.