Probabilistic state machines: dialog management for inputs with uncertainty
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
An interactive constraint-based system for drawing graphs
Proceedings of the 10th annual ACM symposium on User interface software and technology
The SCIRun computational steering software system
Modern software tools for scientific computing
“It/I”: a theater play featuring an autonomous computer graphics character
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia: Technologies for interactive movies
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Accessible animation and customizable graphics via simplicial configuration modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Simplicial families of drawings
Proceedings of the 14th annual ACM symposium on User interface software and technology
When Things Start to Think
HPCN Europe 1996 Proceedings of the International Conference and Exhibition on High-Performance Computing and Networking
Media processing workflow design and execution with ARIA
Proceedings of the 13th annual ACM international conference on Multimedia
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
AI & Society
Performance Analysis of the ARIA Adaptive Media Processing Workflows using Colored Petri Nets
Electronic Notes in Theoretical Computer Science (ENTCS)
Calligraphic video: a phenomenological approach to dense visual interaction
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Modular design of media retrieval workflows using ARIA
CIVR'06 Proceedings of the 5th international conference on Image and Video Retrieval
U-drumwave: an interactive performance system for drumming
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
Hi-index | 0.00 |
This paper describes Ozone, a new media choreography system based on layered, continuous physical models, designed for building a diverse range of interactive spaces that coordinate arbitrary streams of video and audio synthesized in real-time response to continuous, concurrent activity by people in a live event. We aim to build rich responsive spaces that sustain the free improvisation of collectively or individually meaningful non-linguistic gesture. Ozone provides an expressive way to compose the potential "landscape" of an event evolving according to the designer's intent as well as contingent activity. A potential-energy engine evolves superposed states over simplicial complexes modeling the topological space of metaphorical states.