Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Phenomenological simulation of brooks
Proceedings of the Eurographic workshop on Computer animation and simulation
The Software Optimization Cookbook
The Software Optimization Cookbook
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
Choreographic buttons: promoting social interaction through human movement and clear affordances
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Particulate matters: generating particle flows from human movement
Proceedings of the 15th international conference on Multimedia
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Hardware-aware analysis and optimization of stable fluids
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Allegra: a new instrument for bringing interactive graphics to life
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Toward natural interaction through visual recognition of body gestures in real-time
Interacting with Computers
Tactile sensory substitution: Models for enaction in HCI
Interacting with Computers
Ozone: continuous state-based media choreography system for live performance
Proceedings of the international conference on Multimedia
A CG projection method of supporting to stage live performances
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
An enhanced stage performance of Noh-Kyogen using motion data and sensor interactions
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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No matter what how the image is computationally produced, screen-based graphics are still typically presented on a two-dimensional surface like a screen, wall, or electronic paper. The limit of manipulating objects in a two-dimensional graphical display is where each pixel is an independent object. These two observations motivate the development of calligraphic video, textures that can be manipulated by the user using intuitions about physical material such as water, ink, or smoke. We argue for a phenomenological approach to complex visual interaction based on corporeal kinesthetic intuition, and provide an effective way to provide such texture-based interaction using computational physics. A motivating application is to create palpable, highly textured video that can be projected as structured light fields in responsive environments.