A novel environment for situated vision and behavior
Exploratory vision
A survey of computer vision-based human motion capture
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Sense and sensibility: evaluation and interactive art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Design in the absence of practice: breaching experiments
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
"living-room": interactive, space-oriented augmented reality
Proceedings of the 12th annual ACM international conference on Multimedia
Proceedings of the 12th annual ACM international conference on Multimedia
ACM SIGGRAPH 2005 Electronic Art and Animation Catalog
The Design of Everyday Things
Interactive spatial multimedia for communication of art in the physical museum space
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Calligraphic video: a phenomenological approach to dense visual interaction
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Towards understanding how to design for social play in exertion games
Personal and Ubiquitous Computing
Jogging over a distance between Europe and Australia
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Inspirations from honey bees: exploring movement measures for dynamic whole body gestures
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employed off-the-shelf computer vision technology. Movement became the basis for the choreography of gestures, the development of gesture recognition, and the development of imagery and visualization. We discovered that the design of clear affordances is no less important in movement-based than in mouse-based systems. Through an integrated and iterative design process, we developed a new type of affordance, the choreographic button, which integrates choreography, gesture recognition, and visual feedback. Jumping, a quick movement, and crouching, a sustained gesture, were choreographed to form a vocabulary that is personally expressive, and which also facilitates automatic recognition.How can we evaluate socially motivated interactive systems? To create a context for evaluation, we held an integrated exhibition, party, and user study event. This mixing of events produced an engaging environment in which participants could choose to interact with each other, as well as with the design environment. We prepared a mouse-based version of the design environment, and compared how people experienced it with the movementbased system. Our study demonstrates that movement-based affordances promote social interaction.