Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Movement-based interactive dance performance
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Calligraphic video: a phenomenological approach to dense visual interaction
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Exploring the design space in technology-augmented dance
CHI '10 Extended Abstracts on Human Factors in Computing Systems
An enhanced stage performance of Noh-Kyogen using motion data and sensor interactions
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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Recently many live performances use projected visual images and videos. Our goal is to provide a supporting system for the creative use of CG animation for live performances. This paper describes a method of supporting live stage performances by projecting computer-created visual images. We developed a system to project images in a theatre, and then staged performances with both living actors and virtual CG animations. The system can project images in various types of theatres, and can adapt to the trial and error of rehearsals, not constricted to pre-set programs in actual performances. This paper describes our experience with one of our performances featuring collaborative scenes of actual actors with virtual actors created by CG with human motion-data. Moreover we created transitions representing paradise and various levels of hell. After the performances, we received comments from director and spectators that the projection of CG animations was a fascinating and powerful method for combining live performances and CG.