Looking at People: Sensing for Ubiquitous and Wearable Computing
IEEE Transactions on Pattern Analysis and Machine Intelligence
A survey of computer vision-based human motion capture
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
EyesWeb: Toward Gesture and Affect Recognition in Interactive Dance and Music Systems
Computer Music Journal
Proceedings of the international workshop on Educational multimedia and multimedia education
Dancing the night away: controlling a virtual karaoke dancer by multimodal expressive cues
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Dance.Draw: exquisite interaction
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
A dynamic Bayesian approach to computational Laban shape quality analysis
Advances in Human-Computer Interaction
Exploring the design space in technology-augmented dance
CHI '10 Extended Abstracts on Human Factors in Computing Systems
A CG projection method of supporting to stage live performances
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
An object-centric interaction framework for tangible interfaces in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Enhancement of stage performances with projected CG and Noh motions
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Temporal integration of interactive technology in dance: creative process impacts
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Multimedia Tools and Applications
Movement qualities as interaction modality
Proceedings of the Designing Interactive Systems Conference
An enhanced stage performance of Noh-Kyogen using motion data and sensor interactions
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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Movement-based interactive dance has recently attracted great interest in the performing arts. While utilizing motion capture technology, the goal of this project was to design the necessary real-time motion analysis engine, staging, and communication systems for the completion of a movement-based interactive multimedia dance performance. The movement analysis engine measured the correlation of dance movement between three people wearing similar sets of retro-reflective markers in a motion capture volume. This analysis provided the framework for the creation of an interactive dance piece, Lucidity, which will be described in detail. Staging such a work also presented additional challenges. These challenges and our proposed solutions will be discussed. We conclude with a description of the final work and a summary of our future research objectives.