The evolution of an interface for choreographers
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Explorations in art and technology
Explorations in art and technology
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Sensemble: a wireless, compact, multi-user sensor system for interactive dance
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Movement-based interactive dance performance
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
GI '07 Proceedings of Graphics Interface 2007
Dance.Draw: exquisite interaction
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Exploring the design space in technology-augmented dance
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Evaluating longitudinal projects combining technology with temporal arts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The choreographer's notebook: a video annotation system for dancers and choreographers
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Dance-inspired technology, technology-inspired dance
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The value of research in creativity and the arts
Proceedings of the 9th ACM Conference on Creativity & Cognition
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Interdisciplinary projects bridging technology and the arts face challenges across many dimensions. In this paper, we reflect on the issue of temporal constraints on integrations of interactive technology within dance production. We describe lessons learned and illustrate practical impacts on stakeholders, creative process and outcomes from over three years of experience in developing dance productions at our university. Specifically, we reflect on perceptions of how the timing of the technology integrations impacted the creativity of the stakeholders involved. We separate results that are idiosyncratic to our project and highlight those that we expect are more generally applicable to other art and technology projects. Finally, we provide a set of temporal integration considerations that others can use to assess when it is best to integrate technology into an arts project.