The evolution of an interface for choreographers

  • Authors:
  • Tom W. Calvert;Armin Bruderlin;Sang Mah;Thecla Schiphorst;Chris Welman

  • Affiliations:
  • School of Computing Science, Simon Fraser University, Burnaby, B.C. Canada V5A 1S6;School of Computing Science, Simon Fraser University, Burnaby, B.C. Canada V5A 1S6;School of Computing Science, Simon Fraser University, Burnaby, B.C. Canada V5A 1S6;School of Computing Science, Simon Fraser University, Burnaby, B.C. Canada V5A 1S6;School of Computing Science, Simon Fraser University, Burnaby, B.C. Canada V5A 1S6

  • Venue:
  • CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
  • Year:
  • 1993

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Abstract

This paper describes the evolution of the interface to Life Forms, a compositional tool for the creation of dance choreography, and highlights some of the important lessons we have learned during a six year design and implementation period. The lessons learned can be grouped into two categories: 1) Process, and 2) Architecture of the Interface. Our goal in developing a tool for choreography has been to provide computer-based creative design support for the conception and development of dance. The evolution was driven by feedback from the choreographers and users who were members of the development team, combined with our knowledge of current thinking on design and composition. Although the interface evolved in a relatively unconstrained way, the resulting system has many of the features that theoretical discussion in human interface design has projected necessary. The Life Forms interface has evolved incrementally with one major discontinuity where adoption of a new compositional primitive required a completely new version.