Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Proceedings of the 17th annual ACM symposium on User interface software and technology
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Information overload: a collaborative dance performance
SAME '08 Proceedings of the 1st ACM international workshop on Semantic ambient media experiences
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the design space in technology-augmented dance
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
A VJ centered exploration of expressive interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating longitudinal projects combining technology with temporal arts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Temporal integration of interactive technology in dance: creative process impacts
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Audience empathy: a phenomenological method for mediated performance
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Bodies in critique: a technological intervention in the dance production process
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
The value of research in creativity and the arts
Proceedings of the 9th ACM Conference on Creativity & Cognition
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The design of interactive dance is a challenging endeavor because both dance and computing are in themselves full of complexity, thus to create a cohesive union of the two involves much trial and error and a mutual disciplinary understanding. Since interactive dance is a performing art, technologists working as designers must consider how all of the parts -- choreography, media, interactivity -- are integrated to inform the overall gestalt and intent of the piece. To this end, we offer five design principles for making interactive dance: Connected Kinetics, Augmented Expression, Aesthetic Harmony, Interactive Build, and Integrated Process. These design principles have emerged from our practice-based research in collaboratively producing six different interactive dance pieces over the past four years.