Tracking and data association
Machine vision
The visual analysis of human movement: a survey
Computer Vision and Image Understanding
Human motion analysis: a review
Computer Vision and Image Understanding
The classroom of the 21st century: The interactive learning wall
ACM SIGCHI Bulletin
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An immersive, multi-user, musical stage environment
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Seeking Dynamic, Adaptive Story Environments
IEEE MultiMedia
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
Computer vision for computer games
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
The interactive dance club: avoiding chaos in a multi participant environment
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
Be a judge!: wearable wireless motion sensors for audience participation
CHI '04 Extended Abstracts on Human Factors in Computing Systems
From cookies to puppies to athletes: designing a visual audience voting system
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Global garden: a vision of the universal scoring device
CHI '04 Extended Abstracts on Human Factors in Computing Systems
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 13th annual ACM international conference on Multimedia
Cooperative gestures: multi-user gestural interactions for co-located groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transforming your shadow into colorful visual media: multiprojection of complementary colors
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Transforming your shadow into colorful visual media: multi-projection of complementary colors
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Motion swarms: video interaction for art in complex environments
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Human-centered computing: a multimedia perspective
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
An Interactive Music Environment for Large Groups with Giveaway Wireless Motion Sensors
Computer Music Journal
Multimodal human-computer interaction: A survey
Computer Vision and Image Understanding
Human-centered multimedia systems: tutorial overview
Proceedings of the 15th international conference on Multimedia
Eyepatch: prototyping camera-based interaction through examples
Proceedings of the 20th annual ACM symposium on User interface software and technology
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 9th International Conference on Interaction Design and Children
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Audience interactivity as leverage for effective learning in gaming environments for dome theaters
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
Designing technology for active spectator experiences at sporting events
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Love, hate, arousal and engagement: exploring audience responses to performing arts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation on performer support methods for interactive performances using projector
Journal of Mobile Multimedia
Real-time crowd control of existing interfaces
Proceedings of the 24th annual ACM symposium on User interface software and technology
Multimodal human computer interaction: a survey
ICCV'05 Proceedings of the 2005 international conference on Computer Vision in Human-Computer Interaction
Squidball: an experiment in large-scale motion capture and game design
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Digital canvas: a projection-space interaction tool
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI
Proceedings of the Designing Interactive Systems Conference
Low-cost audience polling using computer vision
Proceedings of the 25th annual ACM symposium on User interface software and technology
DejaVu: integrated support for developing interactive camera-based programs
Proceedings of the 25th annual ACM symposium on User interface software and technology
Synchrum: a tangible interface for rhythmic collaboration
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Bannerbattle: introducing crowd experience to interaction design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Dance-inspired technology, technology-inspired dance
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Crowd computing: a literature review and definition
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
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At SIGGRAPH in 1991, Loren and Rachel Carpenter unveiled an interactive entertainment system that allowed members of a large audience to control an onscreen game using red and green reflective paddles. In the spirit of this approach, we present a new set of techniques that enable members of an audience to participate, either cooperatively or competitively, in shared entertainment experiences. Our techniques allow audiences with hundreds of people to control onscreen activity by (1) leaning left and right in their seats, (2) batting a beach ball while its shadow is used as a pointing device, and (3) pointing laser pointers at the screen. All of these techniques can be implemented with inexpensive, off the shelf hardware. We have tested these techniques with a variety of audiences; in this paper we describe both the computer vision based implementation and the lessons we learned about designing effective content for interactive audience participation.