Fast Algorithms for Low-Level Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Generating spatiotemporal models from examples
BMVC '95 Proceedings of the 6th British conference on Machine vision (Vol. 2)
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
Detection and Recognition of Periodic, Nonrigid Motion
International Journal of Computer Vision
Communications of the ACM - A game experience in every application
Analyzing Articulated Motion Using Expectation-Maximization
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Tracking People with Twists and Exponential Maps
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Real-time recognition of activity using temporal templates
WACV '96 Proceedings of the 3rd IEEE Workshop on Applications of Computer Vision (WACV '96)
An Appearance-Based Representation of Action
ICPR '96 Proceedings of the 1996 International Conference on Pattern Recognition (ICPR '96) Volume I - Volume 7270
Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Tracking of Persons in Monocular Image Sequences
NAM '97 Proceedings of the 1997 IEEE Workshop on Motion of Non-Rigid and Articulated Objects (NAM '97)
Estimation of Articulated Motion Using Kinematically Constrained Mixture Densities
NAM '97 Proceedings of the 1997 IEEE Workshop on Motion of Non-Rigid and Articulated Objects (NAM '97)
Finding Periodicity in Space and Time
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
SwarmArt: interactive art from swarm intelligence
Proceedings of the 12th annual ACM international conference on Multimedia
Proceedings of the 13th annual ACM international conference on Multimedia
Emergence of collective behavior in evolving populations of flying agents
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartI
Your destiny: dynamic interactive installation for digital Gesamtkunstwerk: (total work of art)
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
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We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art. Video systems are an attractive mechanism to provide interaction with artwork. However, public spaces are complex environments for video analysis systems. Interaction becomes even more difficult when the art is viewed by large groups of people. We describe a video system for interaction with art in public spaces and with large audiences using a model-free, appearance-based approach. Our system extracts parameters that describe the field of motion seen by a camera, and then imposes structure on the scene by introducing a swarm of particles that moves in reaction to the motion field. Constraints placed on the particle movement impose further structure on the motion field. The artistic display reacts to the particles in a manner that is interesting and predictable for participants. We demonstrate our video interaction system with a series of interactive art installations tested with the assistance of a volunteer audience.