Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Swarm intelligence: from natural to artificial systems
Swarm intelligence: from natural to artificial systems
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Smart Cameras as Embedded Systems
Computer
Sync: The Emerging Science of Spontaneous Order
Sync: The Emerging Science of Spontaneous Order
Biomolecular swarms—an agent-based model of the lactose operon
Natural Computing: an international journal
Emergence of collective behavior in evolving populations of flying agents
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartI
Motion swarms: video interaction for art in complex environments
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Agent coordination and communication in sociotechnological systems: Design and measurement issues
Interacting with Computers
Software engineering for and with artists: a case study
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Mimetic variations on stigmergic swarm paintings
EA'07 Proceedings of the Evolution artificielle, 8th international conference on Artificial evolution
Animations rendered by braitenberg vehicles
Proceedings of the 13th annual conference companion on Genetic and evolutionary computation
The T. albipennis sand painting artists
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part II
The crowdsourcing design space
FAC'11 Proceedings of the 6th international conference on Foundations of augmented cognition: directing the future of adaptive systems
Hi-index | 0.00 |
This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligence. We describe the scientific context of the artwork, technical details of the video system, through which user interaction is controlled, and the realization of the swarm-based simulations, which were projected onto a large screen. Finally, we explain and illustrate our two recent SwarmArt installations in a Calgary gallery.