Smalltalk-80: the language and its implementation
Smalltalk-80: the language and its implementation
Computer animation: theory and practice
Computer animation: theory and practice
Communications of the ACM - Special issue: computing in the frontiers of science and engineering
Visual cognition
Actors: a model of concurrent computation in distributed systems
Actors: a model of concurrent computation in distributed systems
Object-oriented programming with flavors
OOPLSA '86 Conference proceedings on Object-oriented programming systems, languages and applications
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Synchronization in actor systems
POPL '77 Proceedings of the 4th ACM SIGACT-SIGPLAN symposium on Principles of programming languages
IEEE Computer Graphics and Applications
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Dynamic graphics using quasi parallelism
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
ACM SIGPLAN Notices
An object oriented system implementing KNOs
COCS '88 Proceedings of the ACM SIGOIS and IEEECS TC-OA 1988 conference on Office information systems
LIZA: an extensible groupware toolkit
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Distributing display lists on a multicomputer
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Control of a virtual actor: the roach
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Interactive behaviors for bipedal articulated figures
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Spray rendering as a modular visualization environment
ACM SIGGRAPH Computer Graphics - Special focus: modular visualization environments (MVEs)
HCSM: a framework for behavior and scenario control in virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Artificial life meets entertainment: lifelike autonomous agents
Communications of the ACM
Testing control systems through dynamic simulation
Proceedings of the twelfth annual symposium on Computational geometry
The out of box experience: lessons learned creating compelling VRML 2.0 content
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Introduction & overview of “artificial life”—evolving intelligent agents for modeling & simulation
WSC '96 Proceedings of the 28th conference on Winter simulation
Fast collision detection among multiple moving spheres
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Creatures: artificial life autonomous software agents for home entertainment
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Go with the flow: synthetic vision for autonomous animated creatures
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Navigation guided by artificial force fields
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The state of computer animation
ACM SIGGRAPH Computer Graphics
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH Computer Graphics
ACM SIGGRAPH 98 Conference abstracts and applications
Application of a general particle system model to movement of pedestrians and vehicles
Proceedings of the 30th conference on Winter simulation
Crowd modelling in collaborative virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Compatability and interaction style in computer graphics
ACM SIGGRAPH Computer Graphics
Artificial life for computer graphics
Communications of the ACM
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Visual debugging of visualization software: a case study for particle systems
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Real-time simulation of dust behavior generated by a fast traveling vehicle
ACM Transactions on Modeling and Computer Simulation (TOMACS)
From one virtual actor to virtual crowds: requirements and constraints
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Cognitive modeling for games and animation
Communications of the ACM
Design, observation, surprise! A test of emergence
Artificial Life
Embodied interaction in social virtual environments
Proceedings of the third international conference on Collaborative virtual environments
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A logical approach to high-level agent control
Proceedings of the fifth international conference on Autonomous agents
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
WordsEye: an automatic text-to-scene conversion system
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
An abstraction for awareness management in collaborative virtual environments
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Goal-Seeking Behavior in a Connectionist Model
Artificial Intelligence Review
A particle swarm model for swarm-based networked sensor systems
Proceedings of the 2002 ACM symposium on Applied computing
A formation behavior for large-scale micro-robot force deployment
Proceedings of the 32nd conference on Winter simulation
Java applications: issues in Java-based continuous time step physical modelling
Proceedings of the 32nd conference on Winter simulation
ACUMEN: amplifying control and understanding of multiple entities
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
How social spiders inspired an approach To region detection
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Object persistence for synthetic creatures
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Petri net script: a visual language for describing action, behaviour and plot
ACSC '01 Proceedings of the 24th Australasian conference on Computer science
Integrated learning for interactive synthetic characters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling and rendering of realistic feathers
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A physically realistic framework for the generation of high-level animation controllers
Proceedings of the 2nd international symposium on Smart graphics
Evolving collective behavior in an artificial ecology
Artificial Life
Interactivity is the key to expressive visualization
ACM SIGGRAPH Computer Graphics
Cooperative Mobile Robotics: Antecedents and Directions
Autonomous Robots
Group Behaviors for Systems with Significant Dynamics
Autonomous Robots
The Role of Development in Computational Systems
BT Technology Journal
Decentralized Fuzzy Control of Multiple Nonholonomic Vehicles
Journal of Intelligent and Robotic Systems
Analyzing the Multiple-target-multiple-agent Scenario Using Optimal Assignment Algorithms
Journal of Intelligent and Robotic Systems
Recent approaches to global optimization problems through Particle Swarm Optimization
Natural Computing: an international journal
Kinetic visualization: a technique for illustrating 3D shape and structure
Proceedings of the conference on Visualization '02
Realistic autonomous fish for virtual reality
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
DJ-boids: emergent collective behavior as multichannel radio station programming
Proceedings of the 8th international conference on Intelligent user interfaces
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Creatures: Entertainment Software Agents with Artificial Life
Autonomous Agents and Multi-Agent Systems
On Increasing Service Accessibility and Efficiency in Wireless Ad-Hoc Networks with Group Mobility
Wireless Personal Communications: An International Journal
Fast Collision Detection Among Multiple Moving Spheres
IEEE Transactions on Visualization and Computer Graphics
A Rule-Based Interactive Behavioral Animation System for Humanoids
IEEE Transactions on Visualization and Computer Graphics
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Adding Support for High-Level Skeletal Animation
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
Dynamically Simulated Characters in Virtual Environments
IEEE Computer Graphics and Applications
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
Minds and Machines
Testing for Emergence in Artificial Life
ECAL '99 Proceedings of the 5th European Conference on Advances in Artificial Life
Level of Autonomy for Virtual Human Agents
ECAL '99 Proceedings of the 5th European Conference on Advances in Artificial Life
Evolving Communication without Dedicated Communication Channels
ECAL '01 Proceedings of the 6th European Conference on Advances in Artificial Life
ECAL '01 Proceedings of the 6th European Conference on Advances in Artificial Life
Improving Web Access Efficiency Using P2P Proxies
IWDC '02 Proceedings of the 4th International Workshop on Distributed Computing, Mobile and Wireless Computing
Multi Agent Based Simulation: Beyond Social Simulation
MABS '00 Proceedings of the Second International Workshop on Multi-Agent-Based Simulation-Revised and Additional Papers
An Adaptive Flocking Algorithm for Spatial Clustering
PPSN VII Proceedings of the 7th International Conference on Parallel Problem Solving from Nature
A New Dynamic Model for a Multi-Agent Formation
IBERAMIA '98 Proceedings of the 6th Ibero-American Conference on AI: Progress in Artificial Intelligence
A Generalisable Measure of Self-Organisation and Emergence
ICANN '01 Proceedings of the International Conference on Artificial Neural Networks
QoS-Aware Adaptive Services in Mobile Ad-Hoc Networks
IWQoS '01 Proceedings of the 9th International Workshop on Quality of Service
ISMIS '00 Proceedings of the 12th International Symposium on Foundations of Intelligent Systems
Robot Soccer with LEGO Mindstorms
RoboCup-98: Robot Soccer World Cup II
Towards Digital Creatures in Real-Time 3D Games
VW '00 Proceedings of the Second International Conference on Virtual Worlds
VW '00 Proceedings of the Second International Conference on Virtual Worlds
The World of Framsticks: Simulation, Evolution, Interaction
VW '00 Proceedings of the Second International Conference on Virtual Worlds
VW '00 Proceedings of the Second International Conference on Virtual Worlds
The InViWo Toolkit: Describing Autonomous Virtual Agents and Avatars
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
An Architectural Framework for Integrated Multiagent Planning, Reacting, and Learning
ATAL '00 Proceedings of the 7th International Workshop on Intelligent Agents VII. Agent Theories Architectures and Languages
MABS '00 Proceedings of the Second International Workshop on Multi-Agent-Based Simulation-Revised and Additional Papers
Synthetic social relationships in animated virtual characters
ICSAB Proceedings of the seventh international conference on simulation of adaptive behavior on From animals to animats
Using Motion to Illustrate Static 3D Shape- Kinetic Visualization
IEEE Transactions on Visualization and Computer Graphics
Computer graphics companion
Computer graphics companion
Synthetic vision for road traffic simulation in a virtual environment
Intelligent agents for mobile and virtual media
Agent-based modeling of the textile/apparel marketplace
Soft computing in textile sciences
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
AniGraph-a data structure for computer animation
CA '95 Proceedings of the Computer Animation
CA '96 Proceedings of the Computer Animation
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors
CA '96 Proceedings of the Computer Animation
The Animation of Autonomous Actors Based on Production Rules
CA '96 Proceedings of the Computer Animation
Autonomous Actors in Networked Collaborative Virtual Environments
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Simulation of Unmanned Air Vehicle Flocking
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Real-time Crowd Movement On Large Scale Terrains
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Modeling Virtual Gardens by Autonomous Procedural Agents
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Virtual actors and avatars in a flexible user-determined-scenario environment
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Generating flying creatures using body-brain co-evolution
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Constrained animation of flocks
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Better group behaviors in complex environments using global roadmaps
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Collective or scattering: evolving schooling behaviors to escape from predator
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Realistic modeling of bird flight animations
ACM SIGGRAPH 2003 Papers
Systems Analysis Modelling Simulation
Herding Sheep: Live System Development for Distributed Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Movement behavior for soldier agents on a virtual battlefield
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Moving iconic objects in scientific visualization
VIS '90 Proceedings of the 1st conference on Visualization '90
Spray rendering: visualization using smart particles
VIS '93 Proceedings of the 4th conference on Visualization '93
Mix&Match: a construction kit for visualization
VIS '94 Proceedings of the conference on Visualization '94
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
A new swarm mechanism based on social spiders colonies: from web weaving to region detection
Web Intelligence and Agent Systems
Transcendent communication: location-based guidance for large-scale public spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In-situ speech visualization in real-time interactive installation and performance
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Design and application of hybrid intelligent systems
Information-rich virtual environments: theory, tools, and research agenda
Proceedings of the ACM symposium on Virtual reality software and technology
Distributed, Physics-Based Control of Swarms of Vehicles
Autonomous Robots
The new dynamics of strategy: Sense-making in a complex and complicated world
IBM Systems Journal
The Hitchhiker's Guide to Biomorphic Software
Queue - Surviving Network Attacks
Theatrical storytelling in a virtual space
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
SwarmArt: interactive art from swarm intelligence
Proceedings of the 12th annual ACM international conference on Multimedia
Autonomous behaviors for interactive vehicle animations
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finding paths for coherent groups using clearance
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
System for authoring highly interactive, personality-rich interactive characters
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Example-based control of human motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Crowdbrush: interactive authoring of real-time crowd scenes
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Shared extensible learning spaces
CITC5 '04 Proceedings of the 5th conference on Information technology education
Organised Sound
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
Extending self-organizing particle systems to problem solving
Artificial Life
Using autonomous avatars to simulate a large-scale multi-user networked virtual environment
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Simulation on pattern design in group calisthenics
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Emergence of Collective Behavior in Evolving Populations of Flying Agents
Genetic Programming and Evolvable Machines
Simulating autonomous agents in augmented reality
Journal of Systems and Software
Proceedings of the 5th conference on Creativity & cognition
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Curious agents and situated design evaluations
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Fast multi-level adaptation for interactive autonomous characters
ACM Transactions on Graphics (TOG)
PODC: Paradigm-oriented distributed computing
Journal of Parallel and Distributed Computing
Performance evaluation of client-side video stream quality selection using autonomous avatars
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Dynamic-probabilistic particle swarms
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Behavior planning for character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Encyclopedia of Computer Science
Encyclopedia of Computer Science
Scalable pedestrian simulation for virtual cities
Proceedings of the ACM symposium on Virtual reality software and technology
FreeWalk/Q: social interaction platform in virtual space
Proceedings of the ACM symposium on Virtual reality software and technology
Layering and heterogeneity as design principles for animated embedded agents
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Intelligent embedded agents
Requirements of an integrated formal method for intelligent swarms
Proceedings of the 10th international workshop on Formal methods for industrial critical systems
Believable groups of synthetic characters
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Towards a theory of "local to global" in distributed multi-agent systems (I)
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Towards a theory of "local to global" in distributed multi-agent systems (II)
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Characterizing and controlling musical material intuitively with geometric models
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Cooperative Multi-Agent Learning: The State of the Art
Autonomous Agents and Multi-Agent Systems
Modelling the Sensory Abilities of Intelligent Virtual Agents
Autonomous Agents and Multi-Agent Systems
Decision-Theoretic Throttling for Optimistic Simulations of Multi-Agent Systems
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Autonomous virtual agents learning a cognitive model and evolving
Lecture Notes in Computer Science
Direct manipulation like tools for designing intelligent virtual agents
Lecture Notes in Computer Science
Probabilistic, layered and hierarchical animated agents using XML
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Psychologically-based vision and attention for the simulation of human behaviour
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Simulating virtual crowds in emergency situations
Proceedings of the ACM symposium on Virtual reality software and technology
Challenges for biologically-inspired computing
GECCO '05 Proceedings of the 7th annual workshop on Genetic and evolutionary computation
The Knowledge Engineering Review
Emergence of Cooperation: State of the Art
Artificial Life
A Comprehensive Overview of the Applications of Artificial Life
Artificial Life
Dynamic Independent Mapping Layers for Concurrent Control of Audio and Video Synthesis
Computer Music Journal
Proceedings of the eleventh international conference on 3D web technology
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
From Robots to Animals: Virtual Fences for Controlling Cattle
International Journal of Robotics Research
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
Autonomous behaviors for interactive vehicle animations
Graphical Models - Special issue on SCA 2004
ACM SIGGRAPH 2006 Papers
Computer Networks: The International Journal of Computer and Telecommunications Networking - Web dynamics
Learnable behavioural model for autonomous virtual agents: low-level learning
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Adaptive algorithms for the dynamic distribution and parallel execution of agent-based models
Journal of Parallel and Distributed Computing - Special issue on parallel bioinspired algorithms
Modeling and simulation of complex systems with Cell-DEVS
WSC '04 Proceedings of the 36th conference on Winter simulation
Parallel simulation of UAV swarm scenarios
WSC '04 Proceedings of the 36th conference on Winter simulation
Parallel simulation of group behaviors
WSC '04 Proceedings of the 36th conference on Winter simulation
Case studies for self-organization in computer science
Journal of Systems Architecture: the EUROMICRO Journal - Special issue: Nature-inspired applications and systems
A flocking based algorithm for document clustering analysis
Journal of Systems Architecture: the EUROMICRO Journal - Special issue: Nature-inspired applications and systems
The Knowledge Engineering Review
Integrate and conquer: the next generation of intelligent avatars
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Modelling behavior in a school of fish by fast synthetic distributed vision
ACM SIGGRAPH 2006 Research posters
Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic load-balanced rendering for a CAVE system
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Virtual worlds, cognitive maps
SIGGRAPH '04 ACM SIGGRAPH 2004 Educators program
A reactive agent-based problem-solving model: Application to localization and tracking
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
Virtual theatre: a collaborative curriculum for artists and technologists
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Modeling Crowd and Trained Leader Behavior during Building Evacuation
IEEE Computer Graphics and Applications
Dynamical Control in Large-Scale Material Handling Systems through Agent Technology
IAT '06 Proceedings of the IEEE/WIC/ACM international conference on Intelligent Agent Technology
Fuzzy Policy Reinforcement Learning in Cooperative Multi-robot Systems
Journal of Intelligent and Robotic Systems
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Crowdbrush: interactive authoring of real-time crowd scenes
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Keyframe control of complex particle systems using the adjoint method
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Precomputed search trees: planning for interactive goal-driven animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
GA directed self-organized search and attack UAV swarms
Proceedings of the 38th conference on Winter simulation
Agent coordination and communication in sociotechnological systems: Design and measurement issues
Interacting with Computers
Spatializing real time interactive environments
Proceedings of the 1st international conference on Tangible and embedded interaction
Simulating pattern design and layout for group calisthenics and eurhythmics
Simulation and Gaming - Symposium: virtual reality simulation
Proxy ecology - Cooperative proxies with artificial life
Web Intelligence and Agent Systems
The state of the art in game AI standardisation
Proceedings of the 2006 international conference on Game research and development
Facing classification problems with Particle Swarm Optimization
Applied Soft Computing
Collective-movement teams for cooperative problem solving
Integrated Computer-Aided Engineering - Performance Metrics for Intelligent Systems
Messengers: Distributed Programming Using Mobile Agents
Journal of Integrated Design & Process Science
Reporting leadership patterns among trajectories
Proceedings of the 2007 ACM symposium on Applied computing
Evolving Virtual Creatures and Catapults
Artificial Life
The user in the group: evaluating the effects of autonomous group dynamics
Proceedings of the international conference on Advances in computer entertainment technology
High quality navigation in computer games
Science of Computer Programming
Artificial Life
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Group behavior from video: a data-driven approach to crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Content-based mining for solving geoprocessing problems on grids
Proceedings of the second workshop on Use of P2P, GRID and agents for the development of content networks
Tracking and formation control of multiple autonomous agents: A two-level consensus approach
Automatica (Journal of IFAC)
Gesture control of sounds in 3D space
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
ACM SIGGRAPH 2007 posters
Real-time particle systems on the GPU in dynamic environments
ACM SIGGRAPH 2007 courses
SenseSwarm: a perimeter-based data acquisition framework for mobile sensor networks
DMSN '07 Proceedings of the 4th workshop on Data management for sensor networks: in conjunction with 33rd International Conference on Very Large Data Bases
A New Approach of Data Clustering Using a Flock of Agents
Evolutionary Computation
A biologically-inspired clustering protocol for wireless sensor networks
Computer Communications
Investigating the Adaptiveness of Communication in Multi-Agent Behavior Coordination
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Supporting the creation of dynamic, interactive virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Real-time navigation of independent agents using adaptive roadmaps
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
On the use of virtual animals with artificial fear in virtual environments
New Generation Computing
Graphical Models
Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Agent coordination by trade-off between locally diffusion effects and socially structural influences
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Integrating crowd-behavior modeling into military simulation using game technology
Simulation and Gaming
Interactive navigation of multiple agents in crowded environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
A Conceptual Framework for Modelling Crowd Behaviour
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
V-like formations in flocks of artificial birds
Artificial Life
The range of predictions for calibrated agent-based simulation models
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Self organized UAV swarm planning optimization for search and destroy using SWARMFARE simulation
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Distributed coordination architecture for multi-robot formation control
Robotics and Autonomous Systems
Robotics and Autonomous Systems
Closed loop motion planning of cooperating mobile robots using graph connectivity
Robotics and Autonomous Systems
Building computer models from small pieces
Proceedings of the 2007 Summer Computer Simulation Conference
Specifying, detecting and analysing emergent behaviours in multi-level agent-based simulations
Proceedings of the 2007 Summer Computer Simulation Conference
ACM SIGGRAPH 2008 papers
A practical application of FGDLS to birds flock trajectory
ICCOMP'05 Proceedings of the 9th WSEAS International Conference on Computers
Self-arranging preservation networks
Proceedings of the 8th ACM/IEEE-CS joint conference on Digital libraries
Norms and plans as unification criteria for social collectives
Autonomous Agents and Multi-Agent Systems
Advancing the Layered Approach to Agent-Based Crowd Simulation
Proceedings of the 22nd Workshop on Principles of Advanced and Distributed Simulation
A reduced and comprehensible polynomial neural network for classification
Pattern Recognition Letters
Evolutionary swarm design of architectural idea models
Proceedings of the 10th annual conference on Genetic and evolutionary computation
Proceedings of the 10th annual conference on Genetic and evolutionary computation
Individual-based artificial ecosystems for design and optimization
Proceedings of the 10th annual conference on Genetic and evolutionary computation
Decentralised coordination of groups of autonomous mobile robots
International Journal of Systems, Control and Communications
What kind of science is simulation?
Journal of Experimental & Theoretical Artificial Intelligence - Selected Papers from the 2006 North American Computers and Philosophy Conference, Guest Editor: Patrick Grim
GUEST EDITORIAL: BEST OF "AGENT-BASED MODELING AND SIMULATION" (ABMODSIM)
Cybernetics and Systems
A GENERIC MODEL OF COLLECTIVITIES
Cybernetics and Systems
Navigating virtual agents in online virtual worlds
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Perceptual evaluation of position and orientation context rules for pedestrian formations
Proceedings of the 5th symposium on Applied perception in graphics and visualization
CAMiCS: civilian activity modelling in constructive simulation
Proceedings of the 2008 Spring simulation multiconference
Real-time path planning for virtual agents in dynamic environments
ACM SIGGRAPH 2008 classes
Real-time navigation of independent agents using adaptive roadmaps
ACM SIGGRAPH 2008 classes
A novel network architecture for crowded online environments
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Self-organized flocking with a mobile robot swarm
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Being a part of the crowd: towards validating VR crowds using presence
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
MADeM: a multi-modal decision making for social MAS
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Coalition game-based distributed coverage of unknown environments by robot swarms
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
A new approach to cooperative pathfinding
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Convergence at prominent agents: a non-flat synchronization model of situated multi-agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Interaction patches for multi-character animation
ACM SIGGRAPH Asia 2008 papers
Swarm simulation and performance evaluation
ACMOS'08 Proceedings of the 10th WSEAS International Conference on Automatic Control, Modelling & Simulation
Net'O'Drom--- An Example for the Development of Networked Immersive VR Applications
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Planning in Multiagent Expedition with Collaborative Design Networks
CAI '07 Proceedings of the 20th conference of the Canadian Society for Computational Studies of Intelligence on Advances in Artificial Intelligence
Evolutionary Tool for the Incremental Design of Controllers for Collective Behaviors
IWINAC '07 Proceedings of the 2nd international work-conference on The Interplay Between Natural and Artificial Computation, Part I: Bio-inspired Modeling of Cognitive Tasks
System Issues in Multi-agent Simulation of Large Crowds
Multi-Agent-Based Simulation VIII
A Case Study on an Ambient Display as a Persuasive Medium for Exercise Awareness
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Survey on Real-Time Crowds Simulation
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Application of Interactive Genetic Algorithms to Boid Model Based Artificial Fish Schools
KES '08 Proceedings of the 12th international conference on Knowledge-Based Intelligent Information and Engineering Systems, Part II
Learning Grouping and Anti-predator Behaviors for Multi-agent Systems
KES '08 Proceedings of the 12th international conference on Knowledge-Based Intelligent Information and Engineering Systems, Part II
Actuation Constraints and Artificial Physics Control
Proceedings of the 10th international conference on Parallel Problem Solving from Nature: PPSN X
Modeling Phase Transition in Self-organized Mobile Robot Flocks
ANTS '08 Proceedings of the 6th international conference on Ant Colony Optimization and Swarm Intelligence
SwarmClass: A Novel Data Clustering Approach by a Hybridization of an Ant Colony with Flying Insects
ANTS '08 Proceedings of the 6th international conference on Ant Colony Optimization and Swarm Intelligence
An Approach to Flocking of Robots Using Minimal Local Sensing and Common Orientation
HAIS '08 Proceedings of the 3rd international workshop on Hybrid Artificial Intelligence Systems
Video agent: interactive autonomous agents generated from real-world creatures
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Group decision making with multiple leaders: local rules, weighted networks and consensus
International Journal of Systems, Control and Communications
What a cognitive radio network could learn from a school of fish
WICON '07 Proceedings of the 3rd international conference on Wireless internet
Teaming up humans with autonomous synthetic characters
Artificial Intelligence
Collective circular motion of multi-vehicle systems
Automatica (Journal of IFAC)
Minds and Machines
Computational Models of Emergent Properties
Minds and Machines
Flocking Motion of Mobile Agents with a Leader Based on Distance-Dependent Adjacency Matrix
ICIRA '08 Proceedings of the First International Conference on Intelligent Robotics and Applications: Part I
Formation Control for Multi-robots Based on Flocking Algorithm
ICIRA '08 Proceedings of the First International Conference on Intelligent Robotics and Applications: Part I
Artificial Life
Experiments in the Coordination of Large Groups of Robots
SBIA '08 Proceedings of the 19th Brazilian Symposium on Artificial Intelligence: Advances in Artificial Intelligence
Fast Rendering of Large Crowds Using GPU
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Texture Synthesis Based Simulation of Secondary Agents
Motion in Games
Motion in Games
ppPDC Communication Framework --- A New Tool for Distributed Robotics
SIMPAR '08 Proceedings of the 1st International Conference on Simulation, Modeling, and Programming for Autonomous Robots
Ensemble Engineering and Emergence
Software-Intensive Systems and New Computing Paradigms
Spatial Self-Organization in Networks of Things
IWSOS '08 Proceedings of the 3rd International Workshop on Self-Organizing Systems
Deformation-Based Animation of Snake Locomotion
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Get in touch: cooperative decision making based on robot-to-robot collisions
Autonomous Agents and Multi-Agent Systems
Fault-Tolerant Flocking in a k-Bounded Asynchronous System
OPODIS '08 Proceedings of the 12th International Conference on Principles of Distributed Systems
Prominence convergence in the collective synchronization of situated multi-agents
Information Processing Letters
SODA '09 Proceedings of the twentieth Annual ACM-SIAM Symposium on Discrete Algorithms
A distributed learning algorithm for particle systems
Integrated Computer-Aided Engineering
Brief paper: Autonomous rigid body attitude synchronization
Automatica (Journal of IFAC)
Compatibility between the local and social performances of multi-agent societies
Expert Systems with Applications: An International Journal
Journal of Visual Languages and Computing
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Simulating crowd phenomena in African markets
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Particle Swarm Optimization Applied to Restoration of Electrical Energy Distribution Systems
ISICA '08 Proceedings of the 3rd International Symposium on Advances in Computation and Intelligence
Crowd patches: populating large-scale virtual environments for real-time applications
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Egocentric affordance fields in pedestrian steering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Modeling and Analysis of Multi-agent Coordination Using Nearest Neighbor Rules
CAR '09 Proceedings of the 2009 International Asia Conference on Informatics in Control, Automation and Robotics
Interoperability within Multi-Agent System
Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology - Theoretical advances of intelligent paradigms
A case for mutual notification: a survey of P2P protocols for massively multiplayer online games
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
Strengths and synergies of evolved and designed controllers: A study within collective robotics
Artificial Intelligence
The Knowledge Engineering Review
Multi-touch interface for controlling multiple mobile robots
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Coordination in multiagent systems and Laplacian spectra of digraphs
Automation and Remote Control
Wheeled Mobile Robots Control in a Linear Platoon
Journal of Intelligent and Robotic Systems
Artificial life as a path from computing to philosophy
Journal of Computing Sciences in Colleges
Simulating Evolution of Drosophila Melanogaster Ebony Mutants Using a Genetic Algorithm
EvoBIO '09 Proceedings of the 7th European Conference on Evolutionary Computation, Machine Learning and Data Mining in Bioinformatics
Swarming for Games: Immersion in Complex Systems
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
Indicative routes for path planning and crowd simulation
Proceedings of the 4th International Conference on Foundations of Digital Games
Collision avoidance between UAV clusters using swarm intelligence techniques
International Journal of Systems Science
Controlling swarm robots with kinematic constraints for target search
Proceedings of the first ACM/SIGEVO Summit on Genetic and Evolutionary Computation
Consensus of multi-agent moving systems with heterogeneous communication delays
International Journal of Systems, Control and Communications
Formation control of multi-agent system based on potential function in complex environment
International Journal of Systems, Control and Communications
Unsupervised creation of small world networks for the preservation of digital objects
Proceedings of the 9th ACM/IEEE-CS joint conference on Digital libraries
A Particle Swarm Optimization Algorithm Based on Genetic Selection Strategy
ISNN 2009 Proceedings of the 6th International Symposium on Neural Networks: Advances in Neural Networks - Part III
A swarm-inspired projection algorithm
Pattern Recognition
Design of Fuzzy Models through Particle Swarm Optimization
Proceedings of the 2006 conference on Integrated Intelligent Systems for Engineering Design
Dynamic Agent Architectures for Complex Systems
Proceedings of the 2008 conference on Knowledge-Based Software Engineering: Proceedings of the Eighth Joint Conference on Knowledge-Based Software Engineering
Self-Organizing Multiagent Approach to Optimization in Positioning Problems
Proceedings of the 2006 conference on ECAI 2006: 17th European Conference on Artificial Intelligence August 29 -- September 1, 2006, Riva del Garda, Italy
Evaluation of global system state thanks to local phenomenona
Proceedings of the 2008 conference on ECAI 2008: 18th European Conference on Artificial Intelligence
Sketch-Based Interface for Crowd Animation
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Digital redesign of uncertain interval systems via a hybrid particle swarm optimiser
International Journal of Innovative Computing and Applications
An adaptive flocking algorithm for performing approximate clustering
Information Sciences: an International Journal
SIMPS: using sociology for personal mobility
IEEE/ACM Transactions on Networking (TON)
Building with the beeoids: guided automatic construction using pheromones
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
Multicore Scheduling for Lightweight Communicating Processes
COORDINATION '09 Proceedings of the 11th International Conference on Coordination Models and Languages
GISMO2: An Application for Agent-Based Composition
Proceedings of the 2007 EvoWorkshops 2007 on EvoCoMnet, EvoFIN, EvoIASP,EvoINTERACTION, EvoMUSART, EvoSTOC and EvoTransLog: Applications of Evolutionary Computing
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Evolving control laws for a network of traffic signals
GECCO '96 Proceedings of the 1st annual conference on Genetic and evolutionary computation
Two different approaches to a macroscopic model of a bio-inspired robotic swarm
Robotics and Autonomous Systems
Behaviosites: manipulation of multiagent system behavior through parasitic infection
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Orientation accuracy analysis of multiple satellite networks using epidemic model
International Journal of Systems Science
ClearPath: highly parallel collision avoidance for multi-agent simulation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fitting behaviors to pedestrian simulations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
A Triangular Formation Strategy for Collective Behaviors of Robot Swarm
ICCSA '09 Proceedings of the International Conference on Computational Science and Its Applications: Part I
AvatarSim: A multi-agent system for emergency evacuation simulation
Journal of Computational Methods in Sciences and Engineering
Real Time Cameras: A Guide for Game Designers and Developers
Real Time Cameras: A Guide for Game Designers and Developers
Tree Paths: A New Model for Steering Behaviors
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Distributed Individual-Based Simulation
Euro-Par '09 Proceedings of the 15th International Euro-Par Conference on Parallel Processing
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
Interactive design of urban spaces using geometrical and behavioral modeling
ACM SIGGRAPH Asia 2009 papers
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
Brief paper: Synchronization of coupled harmonic oscillators in a dynamic proximity network
Automatica (Journal of IFAC)
Brief paper: Region-based shape control for a swarm of robots
Automatica (Journal of IFAC)
Robust and self-repairing formation control for swarms of mobile agents
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 1
The swarm application framework
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 3
Graph abstraction in real-time heuristic search
Journal of Artificial Intelligence Research
Learning policies for embodied virtual agents through demonstration
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Puppet Master: designing reactive character behavior by demonstration
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A comparative study of partitioning methods for crowd simulations
Applied Soft Computing
Multi-agent robot systems as distributed autonomous systems
Advanced Engineering Informatics
A layered brain architecture for synthetic creatures
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
A semantic environment model for crowd simulation in multilayered complex environment
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
On model design for simulation of collective intelligence
Information Sciences: an International Journal
Interactive evolution of particle systems for computer graphics and animation
IEEE Transactions on Evolutionary Computation
Technical section: Behaviourally rich actions for user-controlled characters
Computers and Graphics
IEEE Transactions on Signal Processing
Concurrent collective strategy diffusion of multiagents: the spatial model and case study
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews - Special issue on information reuse and integration
Boids that see: Using self-occlusion for simulating large groups on GPUs
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Particle system: motion analysis
ASM '07 The 16th IASTED International Conference on Applied Simulation and Modelling
Flocking with target-tracking using novel artificial potentials in a dynamic environment
RA '07 Proceedings of the 13th IASTED International Conference on Robotics and Applications
Synchronization of multi-agent systems without connectivity assumptions
Automatica (Journal of IFAC)
Distributed learning and cooperative control for multi-agent systems
Automatica (Journal of IFAC)
Imitation as a mechanism of cultural transmission
Artificial Life
Emergence of collective strategies in a prey-predator game model
Artificial Life
Visual models of morphogenesis
Artificial Life
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
Brain springs: fast physics for large crowds in WALLċE
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
YaQ: an architecture for real-time navigation and rendering of varied crowds
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
Modeling groups of plausible virtual pedestrians
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
The hierarchical behavior model for crowd simulation
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Fuzzy manual control of multi-robot system with built-in swarm behavior
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Birds on the wall: distributing a process-oriented simulation
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
Heterogeneous particle swarm optimizers
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
A hybrid algorithm for continuous optimisation
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
Incremental semi-supervised clustering in a data stream with a flock of agents
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
Agent-Based Computational Modeling of Emergent Collective Intelligence
ICCCI '09 Proceedings of the 1st International Conference on Computational Collective Intelligence. Semantic Web, Social Networks and Multiagent Systems
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
A Survey of Models and Design Methods for Self-organizing Networked Systems
IWSOS '09 Proceedings of the 4th IFIP TC 6 International Workshop on Self-Organizing Systems
Decentralized Control for Swarm Flocking in 3D Space
ICIRA '09 Proceedings of the 2nd International Conference on Intelligent Robotics and Applications
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
Leader-follower dynamics for unicycles
ACC'09 Proceedings of the 2009 conference on American Control Conference
Output agreement in high-dimensional multi-agent systems
ACC'09 Proceedings of the 2009 conference on American Control Conference
Moving targets tracking and observing in a distributed mobile sensor network
ACC'09 Proceedings of the 2009 conference on American Control Conference
On the controllability of multiple dynamic agents with fixed topology
ACC'09 Proceedings of the 2009 conference on American Control Conference
Dynamic region following formation control for a swarm of robots
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Flocking control of a mobile sensor network to track and observe a moving target
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Emergent Properties Do Not Refine
Electronic Notes in Theoretical Computer Science (ENTCS)
Layering and heterogeneity as design principles for animated embedded agents
Information Sciences: an International Journal
Real-time autonomous pedestrian navigation with groups
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
Formation control of second-order multi-agent with diverse delays
CCDC'09 Proceedings of the 21st annual international conference on Chinese Control and Decision Conference
Particle swarm optimization for correlative product combinatorial introduction model
CCDC'09 Proceedings of the 21st annual international conference on Chinese control and decision conference
Target search using swarm robots with kinematic constraints
CCDC'09 Proceedings of the 21st annual international conference on Chinese control and decision conference
Self-adaptation in intelligent formation behaviors of multiple robots based on fuzzy control
FUZZ-IEEE'09 Proceedings of the 18th international conference on Fuzzy Systems
Evolving content in the galactic arms race video game
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Group search optimizer: an optimization algorithm inspired by animal searching behavior
IEEE Transactions on Evolutionary Computation
New Challenges in Dynamical Systems: The Networked Case
International Journal of Applied Mathematics and Computer Science - Selected Problems of Computer Science and Control
Research frontier: the evolution of swarm grammars-growing trees, crafting art, and bottom-up design
IEEE Computational Intelligence Magazine
Boid particle swarm optimisation
International Journal of Innovative Computing and Applications
Dual-swarm features and its challenges for system of sensor networks and mobile multi-robots
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Segregation in swarms of mobile robots based on the brazil nut effect
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Multiplicative potential energy function for swarm control
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Fault-tolerant formations of mobile robots
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Collective transport of robots: coherent, minimalist multi-robot leader-following
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Towards scene understanding using a co-operative of robots
Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology
Autonomous control laws for mobile robotic surveillance swarms
CISDA'09 Proceedings of the Second IEEE international conference on Computational intelligence for security and defense applications
Canadian artic sovereignty: local intervention by flocking UAVs
CISDA'09 Proceedings of the Second IEEE international conference on Computational intelligence for security and defense applications
Measuring autonomy and emergence via granger causality
Artificial Life
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
International Journal of Advanced Media and Communication
Motion planning for group movement simulation in dynamic environments
International Journal of Modelling and Simulation
Semantic structuring and retrieval of event chapters in social photo collections
Proceedings of the international conference on Multimedia information retrieval
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Dynamic strategies in a real-time strategy game
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartII
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
DJ-Boids: flocks of DJ's to program internet multichannel radio stations
AWIC'03 Proceedings of the 1st international Atlantic web intelligence conference on Advances in web intelligence
Let's run for it!: conspecific emotional flocking triggered via virtual pheromones
SG'03 Proceedings of the 3rd international conference on Smart graphics
Physical animation and control of simulated creatures
SG'03 Proceedings of the 3rd international conference on Smart graphics
Fuzzifying the thoughts of animats
IFSA'03 Proceedings of the 10th international fuzzy systems association World Congress conference on Fuzzy sets and systems
Emergence of collective behavior in evolving populations of flying agents
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartI
Clustering and dynamic data visualization with artificial flying insect
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartI
Animating behavior of virtual agents: the virtual park
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Coordination and control of multi-agent dynamic systems: models and approaches
SAB'06 Proceedings of the 2nd international conference on Swarm robotics
UltraSwarm: a further step towards a flock of miniature helicopters
SAB'06 Proceedings of the 2nd international conference on Swarm robotics
A new architecture for simulating the behavior of virtual agents
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
The need for and development of behaviourally realistic agents
MABS'02 Proceedings of the 3rd international conference on Multi-agent-based simulation II
Perceptive particle swarm optimization: a new learning method from birds seeking
IWANN'07 Proceedings of the 9th international work conference on Artificial neural networks
A distributed framework for scalable large-scale crowd simulation
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Reinforcement learning scheme for grouping and anti-predator behavior
KES'07/WIRN'07 Proceedings of the 11th international conference, KES 2007 and XVII Italian workshop on neural networks conference on Knowledge-based intelligent information and engineering systems: Part III
Fear and the behaviour of virtual flocking animals
ECAL'07 Proceedings of the 9th European conference on Advances in artificial life
ECAL'07 Proceedings of the 9th European conference on Advances in artificial life
EcoPS: a model of group-foraging with particle swarm systems
ECAL'07 Proceedings of the 9th European conference on Advances in artificial life
An operational VR platform for building virtual training environments
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Moving formation convergence of a group of mobile robots via decentralised information feedback
International Journal of Systems Science
Computer Vision and Image Understanding
Flocking algorithm with multi-target tracking for multi-agent systems
Pattern Recognition Letters
A framework for designing policies for networked systems with uncertainty
Decision Support Systems
Collective methods on flock traffic navigation based on negotiation
MICAI'07 Proceedings of the artificial intelligence 6th Mexican international conference on Advances in artificial intelligence
A synthetic-vision based steering approach for crowd simulation
ACM SIGGRAPH 2010 papers
In-formation flocking: an approach to data visualization using multi-agent formation behavior
ACAL'07 Proceedings of the 3rd Australian conference on Progress in artificial life
AtomSwarm: a framework for swarm improvisation
Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
Virtual constructive swarm compositions and inspiration
Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
Automatica (Journal of IFAC)
Towards autonomous, perceptive, and intelligent virtual actors
Artificial intelligence today
Proceedings of the twenty-sixth annual symposium on Computational geometry
ICONIP'08 Proceedings of the 15th international conference on Advances in neuro-information processing - Volume Part I
Distributed scalable multi-target tracking with a wireless sensor network
ICC'09 Proceedings of the 2009 IEEE international conference on Communications
Stability of coupled oscillators using Frenkel-Kontorova model
ROBIO'09 Proceedings of the 2009 international conference on Robotics and biomimetics
Flocking of a team of Lagrangian agents
ROBIO'09 Proceedings of the 2009 international conference on Robotics and biomimetics
Second-order consensus for multiagent systems with directed topologies and nonlinear dynamics
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics - Special issue on game theory
Robotics and intelligent systems for social and behavioral science undergraduates
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Robust formation control and servoing using switching range sensors
Robotics and Autonomous Systems
Hybridisation of particle swarm optimisation with area concentrated search
International Journal of Knowledge-based and Intelligent Engineering Systems
SocioCrowd: a social-network-based framework for crowd simulation
ACM SIGGRAPH 2010 Posters
Parsimonious rule generation for a nature-inspired approach to self-assembly
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
Self-organized togetherness in a crowd group
Proceedings of the 7th International Conference on Frontiers of Information Technology
Collective decision-making in multi-agent systems by implicit leadership
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 3 - Volume 3
MagneBike: toward multi climbing robots for power plant inspection
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: Industry track
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Convoy protection by self-organized teams of UAVs
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Extending adaptive fuzzy behavior hierarchies to multiple levels of composite behaviors
Robotics and Autonomous Systems
Crowd modeling and simulation technologies
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Technical Section: Continuum crowd simulation in complex environments
Computers and Graphics
Application notes: robust morphogenesis of robotic swarms
IEEE Computational Intelligence Magazine
Distributed target tracking using signal strength measurements by a wireless sensor network
IEEE Journal on Selected Areas in Communications - Special issue on simple wireless sensor networking solutions
Flocking behaviour in simple ecosystems as a result of artificial evolution
Applied Soft Computing
Direction election in flocking swarms
Proceedings of the 6th International Workshop on Foundations of Mobile Computing
Virtual cityscapes: recent advances in crowd modeling and traffic simulation
Frontiers of Computer Science in China
VELOS: A VR platform for ship-evacuation analysis
Computer-Aided Design
Simulating self-organizing behaviors of fish school
Proceedings of the 3rd International Symposium on Visual Information Communication
Collective intelligence: toward classifying systems of systems
PerMIS '09 Proceedings of the 9th Workshop on Performance Metrics for Intelligent Systems
Control and flocking of networked systems via pinning
IEEE Circuits and Systems Magazine - Special issue on complex networks applications in circuits and systems
Autonomous vehicle coordination with wireless sensor and actuator networks
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
Proceedings of the ACM international conference companion on Object oriented programming systems languages and applications companion
Perceptual effects of scene context and viewpoint for virtual pedestrian crowds
ACM Transactions on Applied Perception (TAP)
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Multi-agent based simulation of animal food selective behavior in a pastoral system
KES-AMSTA'10 Proceedings of the 4th KES international conference on Agent and multi-agent systems: technologies and applications, Part I
Complex multiplayer urban design system: concept and case studies
Euro-Par'09 Proceedings of the 2009 international conference on Parallel processing
A graph-based developmental swarm representation and algorithm
ANTS'10 Proceedings of the 7th international conference on Swarm intelligence
Emergent flocking with low-end swarm robots
ANTS'10 Proceedings of the 7th international conference on Swarm intelligence
Affordance in dynamic objects based on face recognition
KES'10 Proceedings of the 14th international conference on Knowledge-based and intelligent information and engineering systems: Part II
Reinforcement learning scheme for grouping and characterization of multi-agent network
KES'10 Proceedings of the 14th international conference on Knowledge-based and intelligent information and engineering systems: Part III
Behavioural rule discovery from swarm systems
KSEM'10 Proceedings of the 4th international conference on Knowledge science, engineering and management
PPSN'10 Proceedings of the 11th international conference on Parallel problem solving from nature: Part II
Smart events and primed agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Lessons from research on interaction with virtual environments
Journal of Network and Computer Applications
Modelling spatial self-organisation with swarm intelligence processes
International Journal of Bio-Inspired Computation
Simulating the local behaviour of small pedestrian groups
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Showing emotions through movement and symmetry
Computers in Human Behavior
Modeling pedestrian crowd behavior based on a cognitive model of social comparison theory
Computational & Mathematical Organization Theory
Spatial sound synthesis in computer-aided composition*
Organised Sound
Algorithm engineering: bridging the gap between algorithm theory and practice
Algorithm engineering: bridging the gap between algorithm theory and practice
Swarming agents for discovering clusters in spatial data
ISPDC'03 Proceedings of the Second international conference on Parallel and distributed computing
Resolving local minima problem of potential field
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Data-intensive document clustering on graphics processing unit (GPU) clusters
Journal of Parallel and Distributed Computing
PLEdestrians: a least-effort approach to crowd simulation
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
In-network data acquisition and replication in mobile sensor networks
Distributed and Parallel Databases
Expert Systems with Applications: An International Journal
Web-based multi-agent system architecture in a dynamic environment
International Journal of Knowledge-based and Intelligent Engineering Systems
Virtual chaotic traffic simulation
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
Evolutionary synthesis of collective behavior
CollSec'10 Proceedings of the 2010 international conference on Collaborative methods for security and privacy
Brief paper: Adaptive second-order consensus of networked mobile agents with nonlinear dynamics
Automatica (Journal of IFAC)
An approach to quantitatively measuring collaborative performance in online conversations
Computers in Human Behavior
Decentralized navigation of groups of wheeled mobile robots with limited communication
IEEE Transactions on Robotics
Consensus target tracking in multi-robot systems
ICIRA'10 Proceedings of the Third international conference on Intelligent robotics and applications - Volume Part I
A modular framework for adaptive agent-based steering
I3D '11 Symposium on Interactive 3D Graphics and Games
IEA/AIE'10 Proceedings of the 23rd international conference on Industrial engineering and other applications of applied intelligent systems - Volume Part III
Finding forms of flocking: evolutionary search in ABM parameter-spaces
MABS'10 Proceedings of the 11th international conference on Multi-agent-based simulation
Toward simulating realistic pursuit-evasion using a roadmap-based approach
MIG'10 Proceedings of the Third international conference on Motion in games
Path planning for groups using column generation
MIG'10 Proceedings of the Third international conference on Motion in games
Scalable and robust shepherding via deformable shapes
MIG'10 Proceedings of the Third international conference on Motion in games
Modification of crowd behaviour modelling under microscopic level in panic situation
MIG'10 Proceedings of the Third international conference on Motion in games
Autonomous multi-agents in flexible flock formation
MIG'10 Proceedings of the Third international conference on Motion in games
Improved load balancing on distributed massive simulation environments
OTM'10 Proceedings of the 2010 international conference on On the move to meaningful internet systems
A particle swarm optimization-based hybrid algorithm for minimum concave cost network flow problems
Journal of Global Optimization
Self-organizing approach to graph vertex colouring in the applications of ad hoc networks
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Evaluation and comparison of multi-agent based crowd simulation systems
Agents for games and simulations II
Swarm behavior control of mobile multi-robots with wireless sensor networks
Journal of Network and Computer Applications
Minimalist approach to show emotions via a flock of smileys
Journal of Network and Computer Applications
Brief paper: Second-order consensus in multi-agent dynamical systems with sampled position data
Automatica (Journal of IFAC)
Automatica (Journal of IFAC)
Formation sketching: an approach to stylize groups in crowd simulation
Proceedings of Graphics Interface 2011
Ant-sweep: a decentral strategy for cooperative cleaning in expanding domains
Proceedings of the twenty-seventh annual symposium on Computational geometry
A framework of intentional characters for simulation of social behavior
Proceedings of the 2010 Summer Computer Simulation Conference
An investigation into the merger of stochastic diffusion search and particle swarm optimisation
Proceedings of the 13th annual conference on Genetic and evolutionary computation
Improving energy efficiency based on behavioral model in a swarm of cooperative foraging robots
Proceedings of the 13th annual conference companion on Genetic and evolutionary computation
Real-time control of individual agents for crowd simulation
Multimedia Tools and Applications
Generative art inspired by nature, using NodeBox
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part II
Interactive biomimetic space: an interactive installation to explore living architecture
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part II
The T. albipennis sand painting artists
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part II
Meddler, agents in the bounded confidence model on flocking movement world
ISNN'11 Proceedings of the 8th international conference on Advances in neural networks - Volume Part II
Cluster partition-based communication of multiagents: The model and analyses
Advances in Engineering Software
A minimalist flocking algorithm for swarm robots
ECAL'09 Proceedings of the 10th European conference on Advances in artificial life: Darwin meets von Neumann - Volume Part II
Niche particle swarm optimization for neural network ensembles
ECAL'09 Proceedings of the 10th European conference on Advances in artificial life: Darwin meets von Neumann - Volume Part II
Simulating heterogeneous crowd behaviors using personality trait theory
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Scenario space: characterizing coverage, quality, and failure of steering algorithms
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 17th ACM SIGKDD international conference on Knowledge discovery and data mining
A Self-adaptive Framework for Modular Robots in a Dynamic Environment: Theory and Applications
International Journal of Robotics Research
Co-simulation and multi-models for pervasive computing as a complex system
HCD'11 Proceedings of the 2nd international conference on Human centered design
Multi-agent model for simulation at the subcellular level
ECAL'09 Proceedings of the 10th European conference on Advances in artificial life: Darwin meets von Neumann - Volume Part I
Evolving group coordination in an N-player game
ECAL'09 Proceedings of the 10th European conference on Advances in artificial life: Darwin meets von Neumann - Volume Part I
SimZombie: a case-study in agent-based simulation construction
KES-AMSTA'11 Proceedings of the 5th KES international conference on Agent and multi-agent systems: technologies and applications
Towards agent-based crowd simulation in airports using games technology
KES-AMSTA'11 Proceedings of the 5th KES international conference on Agent and multi-agent systems: technologies and applications
Interactive hybrid simulation of large-scale traffic
Proceedings of the 2011 SIGGRAPH Asia Conference
Imperceptible relaxation of collision avoidance constraints in virtual crowds
Proceedings of the 2011 SIGGRAPH Asia Conference
A global unsupervised data discretization algorithm based on collective correlation coefficient
IEA/AIE'11 Proceedings of the 24th international conference on Industrial engineering and other applications of applied intelligent systems conference on Modern approaches in applied intelligence - Volume Part I
Building computational models of swarms from simulated positional data
ICSI'11 Proceedings of the Second international conference on Advances in swarm intelligence - Volume Part I
Fast convergence for consensus in dynamic networks
ICALP'11 Proceedings of the 38th international conference on Automata, languages and programming - Volume Part II
A distributed behavioral model using neural fields
ICANN'11 Proceedings of the 21st international conference on Artificial neural networks - Volume Part II
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Constrained 3D flocking behavior
Journal of Computing Sciences in Colleges
Simulating riot for virtual crowds with a social communication model
ICCCI'11 Proceedings of the Third international conference on Computational collective intelligence: technologies and applications - Volume Part I
Measuring immersion and affect in a brain-computer interface game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Flocking of mobile agents using influence functions
AIASABEBI'11 Proceedings of the 11th WSEAS international conference on Applied informatics and communications, and Proceedings of the 4th WSEAS International conference on Biomedical electronics and biomedical informatics, and Proceedings of the international conference on Computational engineering in systems applications
A novel method for large crowd flow
Transactions on edutainment VI
Evoking panic in crowd simulation
Transactions on edutainment VI
A behavior model based on information transmission for crowd simulation
Transactions on edutainment VI
Pattern based motion for crowd simulation
Transactions on edutainment VI
ICHIT'11 Proceedings of the 5th international conference on Convergence and hybrid information technology
Controllable simulation of particle system
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Workload balancing in distributed crowd simulations: the partitioning method
The Journal of Supercomputing
Computers and Industrial Engineering
Smooth conditional transition paths in dynamical gaussian networks
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
Never Alone in the Crowd: A Microscopic Crowd Model Based on Emotional Contagion
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Repairing Flocks in Peer-to-Peer Networks
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
ACM Transactions on Computer-Human Interaction (TOCHI)
Particle swarm optimization with query-based learning for multi-objective power contract problem
Expert Systems with Applications: An International Journal
Evacuation Simulation Based on Cognitive Decision Making Model in a Socio-Technical System
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Flocking techniques to naturally support navigation in large and open virtual worlds
Engineering Applications of Artificial Intelligence
Brief paper: The proportion of leaders needed for the expected consensus
Automatica (Journal of IFAC)
Wisdom of artificial crowds algorithm for solving NP-hard problems
International Journal of Bio-Inspired Computation
PhotoFeel: feeling your photo collection with graph-based audiovisual flocking
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Happiness is assortative in online social networks
Artificial Life
SIAM Journal on Control and Optimization
Modeling mobility with behavioral rules: the case of incident and emergency situations
AINTEC'06 Proceedings of the Second Asian international conference on Technologies for Advanced Heterogeneous Networks
Populating reconstructed archaeological sites with autonomous virtual humans
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
SC: prototypes for interactive architecture
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
A crowd evacuation system in emergency situation based on dynamics model
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Implementation of the avoidance algorithm for autonomous mobile robots using fuzzy rules
FSKD'06 Proceedings of the Third international conference on Fuzzy Systems and Knowledge Discovery
Applying direct manipulation interfaces to customizing player character behaviour
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Coherent formation for agents using flocking with cellular automata
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part I
Swarm-Based distributed clustering in peer-to-peer systems
EA'05 Proceedings of the 7th international conference on Artificial Evolution
Outlines of artificial life: a brief history of evolutionary individual based models
EA'05 Proceedings of the 7th international conference on Artificial Evolution
Building a believable character for real-time virtual environments
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Wang-Tiles for the simulation and visualization of plant competition
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Emotion-based crowd simulation using fuzzy algorithm
AI'05 Proceedings of the 18th Australian Joint conference on Advances in Artificial Intelligence
Characterizing complex behavior in (self-organizing) multi-agent systems
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part II
Flocking control of multiple interactive dynamical agents with switching topology via local feedback
ECAL'05 Proceedings of the 8th European conference on Advances in Artificial Life
Negotiation of goal direction for cooperative transport
ANTS'06 Proceedings of the 5th international conference on Ant Colony Optimization and Swarm Intelligence
Animation of flocks flying in line formations
Artificial Life
Genetic algorithms for optimization of boids model
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part II
Further results on swarms solving graph coloring
ICCSA'10 Proceedings of the 2010 international conference on Computational Science and Its Applications - Volume Part III
Swarming distributed pattern detection and classification
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
Swarming behavior using probabilistic roadmap techniques
SAB'04 Proceedings of the 2004 international conference on Swarm Robotics
Simulation of artificial life model in game space
AIS'04 Proceedings of the 13th international conference on AI, Simulation, and Planning in High Autonomy Systems
Using Cell-DEVS for modeling complex cell spaces
AIS'04 Proceedings of the 13th international conference on AI, Simulation, and Planning in High Autonomy Systems
Predator-prey interactions paradigm: a new tool for artificial intelligence
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Predicted-velocity particle swarm optimization using game-theoretic approach
ICIC'06 Proceedings of the 2006 international conference on Computational Intelligence and Bioinformatics - Volume Part III
ICIC'06 Proceedings of the 2006 international conference on Computational Intelligence and Bioinformatics - Volume Part III
Stability analysis of swarm based on double integrator model
ICIC'06 Proceedings of the 2006 international conference on Computational Intelligence and Bioinformatics - Volume Part III
Designing emergency guidance in a social interaction platform
MMAS'04 Proceedings of the First international conference on Massively Multi-Agent Systems
FSKD'05 Proceedings of the Second international conference on Fuzzy Systems and Knowledge Discovery - Volume Part I
Consensus control for networks of dynamic agents via active switching topology
ICNC'05 Proceedings of the First international conference on Advances in Natural Computation - Volume Part III
Virtual Reality in Brazil 2011: Simulating crowds based on a space colonization algorithm
Computers and Graphics
SAB'06 Proceedings of the 9th international conference on From Animals to Animats: simulation of Adaptive Behavior
Merging cellular automata for simulating surface effects
ACRI'06 Proceedings of the 7th international conference on Cellular Automata for Research and Industry
Dynamics of emergent flocking behavior
ACRI'06 Proceedings of the 7th international conference on Cellular Automata for Research and Industry
Automatic behavior pattern classification for social robots
HAIS'10 Proceedings of the 5th international conference on Hybrid Artificial Intelligence Systems - Volume Part I
EC'05 Proceedings of the 3rd European conference on Applications of Evolutionary Computing
FloRA: flock-based resource allocation for decentralized distributed virtual environments
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
Dynamic collectives and their collective dynamics
COSIT'05 Proceedings of the 2005 international conference on Spatial Information Theory
Formation preserving path finding in 3-D terrains
Applied Intelligence
Way portals: efficient multi-agent navigation with line-segment goals
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
CIA'06 Proceedings of the 10th international conference on Cooperative Information Agents
Emergence of flocking behavior based on reinforcement learning
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part III
The effect of leaders on the consistency of group behaviour
International Journal of Sensor Networks
Multicore scheduling for lightweight communicating processes
Science of Computer Programming
ESAW'05 Proceedings of the 6th international conference on Engineering Societies in the Agents World
An immersive game – augsburg cityrun
PIT'06 Proceedings of the 2006 international tutorial and research conference on Perception and Interactive Technologies
Knowledge representation of pedestrian dynamics in crowd: formalism of cellular automata
ICAISC'06 Proceedings of the 8th international conference on Artificial Intelligence and Soft Computing
Massive autonomous characters: animation and interaction
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
EvoCOMNET'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part II
Stable swarm formation control using onboard sensor information
ICSI'10 Proceedings of the First international conference on Advances in Swarm Intelligence - Volume Part II
PRIMA'11 Proceedings of the 14th international conference on Agents in Principle, Agents in Practice
When a couple goes together: walk along steering
MIG'11 Proceedings of the 4th international conference on Motion in Games
Anticipative emergence in environment virtual
IICS'04 Proceedings of the 4th international conference on Innovative Internet Community Systems
IICS'04 Proceedings of the 4th international conference on Innovative Internet Community Systems
Grounding social interactions in the environment
E4MAS'05 Proceedings of the 2nd international conference on Environments for Multi-Agent Systems
Particle swarm for the traveling salesman problem
EvoCOP'06 Proceedings of the 6th European conference on Evolutionary Computation in Combinatorial Optimization
Adaptive multi-robot team reconfiguration using a policy-reuse reinforcement learning approach
AAMAS'11 Proceedings of the 10th international conference on Advanced Agent Technology
Swarm robot flocking: an empirical study
ICIRA'11 Proceedings of the 4th international conference on Intelligent Robotics and Applications - Volume Part II
ICIRA'11 Proceedings of the 4th international conference on Intelligent Robotics and Applications - Volume Part II
Foraging swarm robots system adopting honey bee swarm for improving energy efficiency
Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication
An agent-based proxemic model for pedestrian and group dynamics: motivations and first experiments
MABS'11 Proceedings of the 12th international conference on Multi-Agent-Based Simulation
Toward a methodology for agent-based data mining and visualization
ADMI'11 Proceedings of the 7th international conference on Agents and Data Mining Interaction
Multimedia Tools and Applications
A simple heuristic to find efficiently k-nearest neighbors in flocking behaviors
AMERICAN-MATH'12/CEA'12 Proceedings of the 6th WSEAS international conference on Computer Engineering and Applications, and Proceedings of the 2012 American conference on Applied Mathematics
Exploring duchampian and darwinian ideas through interactive means
EVA'10 Proceedings of the 2010 international conference on Electronic Visualisation and the Arts
Dynamic target tracking and observing in a mobile sensor network
Robotics and Autonomous Systems
Initial experiments in using communication swarms to improve the performance of swarm systems
IWSOS'12 Proceedings of the 6th IFIP TC 6 international conference on Self-Organizing Systems
Gibbs sampler-based coordination of autonomous swarms
Automatica (Journal of IFAC)
An empirical comparison of some approximate methods for graph coloring
HAIS'12 Proceedings of the 7th international conference on Hybrid Artificial Intelligent Systems - Volume Part I
An evaluation of freeway lane control signing using computer simulation
Mathematical and Computer Modelling: An International Journal
Bio-inspired multi-agent systems for reconfigurable manufacturing systems
Engineering Applications of Artificial Intelligence
Towards a quantitative approach for comparing crowds
Computer Animation and Virtual Worlds
Towards a computational model of social comparison: Some implications for the cognitive architecture
Cognitive Systems Research
Realistic following behaviors for crowd simulation
Computer Graphics Forum
SAMBA: steadied choreographies
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Morphologies of self-organizing swarms in 3D swarm chemistry
Proceedings of the 14th annual conference on Genetic and evolutionary computation
smARTbox: out-of-the-box technologies for interactive art and exhibition
Proceedings of the 2012 Virtual Reality International Conference
Simulation of autonomous crowd behaviour on Xbox 360
Intelligent Decision Technologies
Complexity in a brain-inspired agent-based model
Neural Networks
EvaPlanner: an evacuation planner with social-based flocking kinetics
Proceedings of the 18th ACM SIGKDD international conference on Knowledge discovery and data mining
The cognitive and communicative demands of cooperation
Games, Actions and Social Software
CrowDiffuse: information diffusion over crowds with social network
ACM SIGGRAPH 2012 Posters
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Learning to be scientists via a virtual field trip (demonstration)
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Interaction based simulation of dynamical system with a dynamical structure (DS)2 in MGS
Proceedings of the 2011 Summer Computer Simulation Conference
Advancing cognitive agent-based modeling: personifying the agents
SCSC '09 Proceedings of the 2009 Summer Computer Simulation Conference
A platform for the behavioral animation of crowds
SCSC '09 Proceedings of the 2009 Summer Computer Simulation Conference
Special Section on CANS: Affective motion textures
Computers and Graphics
Distributed control of multi-agent systems with random parameters and a major agent
Automatica (Journal of IFAC)
Data mobility in peer-to-peer systems to improve robustness
AP2PC'08 Proceedings of the 7th international conference on Agents and Peer-to-Peer Computing
Multiagent learning through neuroevolution
WCCI'12 Proceedings of the 2012 World Congress conference on Advances in Computational Intelligence
Scaling the size of a formation using relative position feedback
Automatica (Journal of IFAC)
A statistical similarity measure for aggregate crowd dynamics
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Using open source software in simulation: the IDF GF Battle Lab experience
Proceedings of the 2008 Summer Computer Simulation Conference
Flock by leader: a novel machine learning biologically inspired clustering algorithm
ICSI'12 Proceedings of the Third international conference on Advances in Swarm Intelligence - Volume Part II
PADS '12 Proceedings of the 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation
Natural algorithms and influence systems
Communications of the ACM
Accurate and fast 3D tracking of dense particle swarms
Proceedings of the 4th International Conference on Internet Multimedia Computing and Service
ManyLoDs: parallel many-view level-of-detail selection for real-time global illumination
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Adaptive crowd behaviour to aid real-time rendering of a cultural heritage environment
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
To boldly go: an occam-π mission to engineer emergence
Natural Computing: an international journal
Heterarchical production control in manufacturing systems using the potential fields concept
Journal of Intelligent Manufacturing
An approach for the integration of swarm intelligence in MAS: An engineering perspective
Expert Systems with Applications: An International Journal
Destination flow for crowd simulation
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part III
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
A parallel fipa architecture based on GPU for games and real time simulations
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Advanced ship evacuation analysis using a cell-based simulation model
Computers in Industry
Populating virtual environments with crowd patches and rule-based method
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Politeness improves interactivity in dense crowds
Computer Animation and Virtual Worlds
Self-organized flocking with a mobile robot swarm: a novel motion control method
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A flocking-based approach to maintain connectivity in mobile wireless ad hoc networks
Applied Soft Computing
Modification and comparative analysis of smooth control laws for a group of agents
Automation and Remote Control
Agent-based crowd simulation in airports using games technology
Transactions on Computational Collective Intelligence VIII
A single pass algorithm for clustering evolving data streams based on swarm intelligence
Data Mining and Knowledge Discovery
Modeling social groups in crowds using common ground theory
Proceedings of the Winter Simulation Conference
An agent-based model of the Battle of Isandlwana
Proceedings of the Winter Simulation Conference
Grid-based partitioning for large-scale distributed agent-based crowd simulation
Proceedings of the Winter Simulation Conference
An integrated approach for the validation of emergence in component-based simulation models
Proceedings of the Winter Simulation Conference
Interaction metric of emergent behaviors in agent-based simulation
Proceedings of the Winter Simulation Conference
Agent based simulation output analysis
Proceedings of the Winter Simulation Conference
Applications of flocking algorithms to input modeling for agent movement
Proceedings of the Winter Simulation Conference
A Model of Scale-Free Proportion Based on Mutual Anticipation
International Journal of Artificial Life Research
International Journal of Artificial Life Research
Neighbor Topology for Dynamic Plane Coverage in Swarm Leading Control
International Journal of Artificial Life Research
Proceedings of the Winter Simulation Conference
Simulating multivariate time series using flocking
Proceedings of the Winter Simulation Conference
Reducing communication detection and eavesdropping using mobile agent relay networks
Proceedings of the Winter Simulation Conference
FAME, soft flock formation control for collective behavior studies and rapid games development
SEAL'12 Proceedings of the 9th international conference on Simulated Evolution and Learning
Interactive GA flock brush for non-photorealistic rendering
SEAL'12 Proceedings of the 9th international conference on Simulated Evolution and Learning
Fractal analogies for general intelligence
AGI'12 Proceedings of the 5th international conference on Artificial General Intelligence
Effects of Multi-Robot Team Formations on Distributed Area Coverage
International Journal of Swarm Intelligence Research
Description and composition of bio-inspired design patterns: a complete overview
Natural Computing: an international journal
Neglect benevolence in human-swarm interaction with communication latency
SEMCCO'12 Proceedings of the Third international conference on Swarm, Evolutionary, and Memetic Computing
Connectivity differences between human operators of swarms and bandwidth limitations
SEMCCO'12 Proceedings of the Third international conference on Swarm, Evolutionary, and Memetic Computing
Path planning approach based on flock dynamics of moving particles
Applied Soft Computing
Communication constraints multi-agent territory exploration task
Applied Intelligence
A Friction Based Social Force Model for Group Behaviors
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Modeling Agent Social Joint Actions via Micro and Macro Coordination Strategies
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Reducing Correlated Failures Impact in Peer-to-Peer Storage Systems Using Mobile Agents Flocks
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
A Read-Copy Update based parallel server for distributed crowd simulations
The Journal of Supercomputing
Congestion control in wireless sensor networks based on bird flocking behavior
Computer Networks: The International Journal of Computer and Telecommunications Networking
Proceedings of the 15th annual conference companion on Genetic and evolutionary computation
Proceedings of the 15th annual conference companion on Genetic and evolutionary computation
Ad hoc teamwork for leading a flock
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Goal velocity obstacles for spatial navigation of multiple virtual agents
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
MAMA: multi-agent management of crowds to avoid stampedes in long queues
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Ad hoc teamwork for leading a flock
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Multi-domain real-time planning in dynamic environments
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Formalization of emergence in multi-agent systems
Proceedings of the 2013 ACM SIGSIM conference on Principles of advanced discrete simulation
Post-mortem analysis of emergent behavior in complex simulation models
Proceedings of the 2013 ACM SIGSIM conference on Principles of advanced discrete simulation
GPU enhanced parallel computing for large scale data clustering
Future Generation Computer Systems
Communications of the ACM
Particle swarm optimisation: time for uniformisation
International Journal of Computing Science and Mathematics
Multi-level modeling as a society of interacting models
Proceedings of the Agent-Directed Simulation Symposium
Design and evaluation of UAV swarm command and control strategies
Proceedings of the Agent-Directed Simulation Symposium
Design and evaluation techniques for authoring interactive and stylistic behaviors
ACM Transactions on Interactive Intelligent Systems (TiiS)
Heterogeneous crowd behaviors simulation: a physiological perspective
Proceedings of the Fifth International Conference on Internet Multimedia Computing and Service
Consensus of sampled-data multi-agent networking systems via model predictive control
Automatica (Journal of IFAC)
The garden of virtual delights: virtual fauna for a botanical garden
ACM SIGGRAPH 2013 Posters
ACM SIGGRAPH 2013 Posters
Study of Sensitive Parameters of PSO Application to Clustering of Texts
International Journal of Applied Evolutionary Computation
Formation Control of Multiple Groups of Nonholonomic Wheeled Mobile Robots
Proceedings of Conference on Advances In Robotics
An evaluation of a sketch-based model-by-example approach for crowd modelling
AUIC '12 Proceedings of the Thirteenth Australasian User Interface Conference - Volume 126
A PSO-Inspired Multi-Robot Map Exploration Algorithm Using Frontier-Based Strategy
International Journal of System Dynamics Applications
Flocking of networked uncertain Euler-Lagrange systems on directed graphs
Automatica (Journal of IFAC)
Synchronised range queries in distributed simulations of multiagent systems
ACM Transactions on Modeling and Computer Simulation (TOMACS)
International Journal of Human-Computer Studies
Intelligent optimal design of spatial structures
Computers and Structures
Context-sensitive data-driven crowd simulation
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Proceedings of Motion on Games
Mathematical description of motion and deformation: from basics to graphics applications
SIGGRAPH Asia 2013 Courses
Pond of illusion: interacting through mixed reality
SIGGRAPH Asia 2013 Posters
Data-driven simulation of complex multidimensional time series
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on simulation in complex service systems
Virtual customers in a multiagent training application
Transactions on Edutainment IX
The EvacSim pedestrian evacuation agent model: development and validation
Proceedings of the 2013 Summer Computer Simulation Conference
Human-swarm interactions based on managing attractors
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Inclusion of environmental effects in steering behaviour modelling using fuzzy logic
Expert Systems with Applications: An International Journal
Direction election in flocking swarms
Ad Hoc Networks
International Journal of High Performance Computing Applications
k-color multi-robot motion planning
International Journal of Robotics Research
JavaScript Distributed Agent Based Discrete Event Simulation
DS-RT '13 Proceedings of the 2013 IEEE/ACM 17th International Symposium on Distributed Simulation and Real Time Applications
A Data-Driven Crowd Simulation Model Based on Clustering and Classification
DS-RT '13 Proceedings of the 2013 IEEE/ACM 17th International Symposium on Distributed Simulation and Real Time Applications
Graphical Models
A response to "Genetic programming and emergence"
Genetic Programming and Evolvable Machines
The Visual Computer: International Journal of Computer Graphics
International Journal of Agent Technologies and Systems
The Visual Computer: International Journal of Computer Graphics
Adaptive evolutionary clustering
Data Mining and Knowledge Discovery
Predicting snow height in ski resorts using an agent-based simulation
Multiagent and Grid Systems
Intelligent virtual humans with autonomy and personality: State-of-the-art
Intelligent Decision Technologies
Non-linear dynamical system approach to behavior modeling
The Visual Computer: International Journal of Computer Graphics
Simulation of Spatial P system models
Theoretical Computer Science
Simulating growth kinetics in a data-parallel 3d lattice photobioreactor
Modelling and Simulation in Engineering
Hi-index | 0.13 |
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rarely seen in computer animation. This paper explores an approach based on simulation as an alternative to scripting the paths of each bird individually. The simulated flock is an elaboration of a particle systems, with the simulated birds being the particles. The aggregate motion of the simulated flock is created by a distributed behavioral model much like that at work in a natural flock; the birds choose their own course. Each simulated bird is implemented as an independent actor that navigates according to its local perception of the dynamic environment, the laws of simulated physics that rule its motion, and a set of behaviors programmed into it by the "animator." The aggregate motion of the simulated flock is the result of the dense interaction of the relatively simple behaviors of the individual simulated birds.