Swarming for Games: Immersion in Complex Systems

  • Authors:
  • Sebastian Mammen;Christian Jacob

  • Affiliations:
  • Dept. of Computer Science, University of Calgary, Calgary, Canada;Dept. of Computer Science, University of Calgary, Calgary, Canada and Dept. of Biochemistry & Molecular Biology, University of Calgary, Calgary, Canada

  • Venue:
  • EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
  • Year:
  • 2009

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Abstract

The swarm metaphor stands for dynamic, complex interaction networks with the possibility of emergent phenomena. In this work, we present two games that challenge the video player with the task to indirectly guide a complex swarm system. First, the player takes control of one swarm individual to herd the remainder of the flock. Second, the player changes the interaction parameters that determine the emergent flight formations, and thereby the flock's success in the game. Additionally, a user-friendly interface for evolutionary computation is embedded to support the player's search for well-performing swarm configurations.