AtomSwarm: a framework for swarm improvisation

  • Authors:
  • Daniel Jones

  • Affiliations:
  • Lansdown Centre for Electronic Arts, Middlesex University, London, UK

  • Venue:
  • Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
  • Year:
  • 2008

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Abstract

This paper introduces AtomSwarm, a framework for sound-based performance using swarm dynamics. The classical ruleset for flocking simulations is augmented with genetically-encoded behaviours, hormonal flows, and viral 'memes', creating a complex sonic ecosystem that is capable of temporal adaptation and self-regulation. The architecture and sound design methodologies are summarised here, with critical reference to its biomimetic design process, sonic spatialisation and self-organising capabilities. It is finally suggested that the system's lifelikeness is a product of its relational complexity, creating empathic engagement purely through abstract formal structures.