Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Organised Sound
Swarming for Games: Immersion in Complex Systems
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
Research frontier: the evolution of swarm grammars-growing trees, crafting art, and bottom-up design
IEEE Computational Intelligence Magazine
Sonification of population behavior in particle swarm optimization
Proceedings of the 15th annual conference companion on Genetic and evolutionary computation
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This paper introduces AtomSwarm, a framework for sound-based performance using swarm dynamics. The classical ruleset for flocking simulations is augmented with genetically-encoded behaviours, hormonal flows, and viral 'memes', creating a complex sonic ecosystem that is capable of temporal adaptation and self-regulation. The architecture and sound design methodologies are summarised here, with critical reference to its biomimetic design process, sonic spatialisation and self-organising capabilities. It is finally suggested that the system's lifelikeness is a product of its relational complexity, creating empathic engagement purely through abstract formal structures.