Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
Lindenmayer systems, fractals and plants
Lindenmayer systems, fractals and plants
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Visual models of plant development
Handbook of formal languages, vol. 3
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Swarm intelligence: from natural to artificial systems
Swarm intelligence: from natural to artificial systems
Illustrating evolutionary computation with Mathematica
Illustrating evolutionary computation with Mathematica
Swarm intelligence
Creative evolutionary systems
Adventures in Modeling: Exploring Complex, Dynamic Systems with Starlogo
Adventures in Modeling: Exploring Complex, Dynamic Systems with Starlogo
Self-Organization in Biological Systems
Self-Organization in Biological Systems
PPSN III Proceedings of the International Conference on Evolutionary Computation. The Third Conference on Parallel Problem Solving from Nature: Parallel Problem Solving from Nature
Interactive Evolution for Simulated Natural Evolution
AE '95 Selected Papers from the European conference on Artificial Evolution
Biomolecular swarms—an agent-based model of the lactose operon
Natural Computing: an international journal
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Breeding swarms: a GA/PSO hybrid
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Breeding swarms: a new approach to recurrent neural network training
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Evolving agent swarms for clustering and sorting
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
On identifying global optima in cooperative coevolution
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Coevolution and the Red Queen effect shape virtual plants
Genetic Programming and Evolvable Machines
Parisian evolution with honeybees for three-dimensional reconstruction
Proceedings of the 8th annual conference on Genetic and evolutionary computation
Analyzing active interactive genetic algorithms using visual analytics
Proceedings of the 8th annual conference on Genetic and evolutionary computation
Evolutionary swarm design of architectural idea models
Proceedings of the 10th annual conference on Genetic and evolutionary computation
Evolving evolution programs: genetic programming and L-systems
GECCO '96 Proceedings of the 1st annual conference on Genetic and evolutionary computation
Emergence of collective behavior in evolving populations of flying agents
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartI
AtomSwarm: a framework for swarm improvisation
Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
Virtual constructive swarm compositions and inspiration
Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
The swarming body: simulating the decentralized defenses of immunity
ICARIS'06 Proceedings of the 5th international conference on Artificial Immune Systems
Hybrid particle swarm – evolutionary algorithm for search and optimization
MICAI'05 Proceedings of the 4th Mexican international conference on Advances in Artificial Intelligence
A graph-based developmental swarm representation and algorithm
ANTS'10 Proceedings of the 7th international conference on Swarm intelligence
Differential evolution for parameterized procedural woody plant models reconstruction
Applied Soft Computing
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We presented swarm grammars as an extension of Lindenmayer systems. Instead of applying a single ('turtle') agent to convert linear strings into 3D structures, we use a swarm of agents "which navigate in 3D space and-as a side effect-place structural building blocks into their environment. The swarm grammars are used to specify how the setup of agent types changes over time. Additional agent parameters determine the agents' behaviors and their interaction dynamics. Both the grammar rules and the agent parameters are evolvable and can change over time-either automatically at replication and collision events among the agents, or triggered by external 'tinkering' from a supervising breeder. When swarm grammars are applied to concrete problems, constraints on the developmental processes as "well as on the emerging structures may provide the basis for an automatic evolutionary algorithm.