AI Game Programming Wisdom
AI Game Programming Wisdom
AI Game Programming Wisdom, Vol. 2
AI Game Programming Wisdom, Vol. 2
Game Programming Gems
Information-oriented design and game AI
Proceedings of the second Australasian conference on Interactive entertainment
AI middleware as means for improving gameplay
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Clarifications and extensions to tactical waypoint graph algorithms for video games
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
The state of the art in game AI standardisation
Proceedings of the 2006 international conference on Game research and development
Knowledge acquisition for adaptive game AI
Science of Computer Programming
A multiagent potential field-based bot for real-time strategy games
International Journal of Computer Games Technology - Artificial Intelligence for Computer Games
Swarming for Games: Immersion in Complex Systems
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
Extending the Strada Framework to Design an AI for ORTS
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Automatically acquiring domain knowledge for adaptive game AI using evolutionary learning
IAAI'05 Proceedings of the 17th conference on Innovative applications of artificial intelligence - Volume 3
Game engine design using data mining
AIA '08 Proceedings of the 26th IASTED International Conference on Artificial Intelligence and Applications
A Zeroth-Level Classifier System for Real Time Strategy Games
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Gear2D: an extensible component-based game engine
Proceedings of the International Conference on the Foundations of Digital Games
iThink: a library for classical planning in video-games
SETN'12 Proceedings of the 7th Hellenic conference on Artificial Intelligence: theories and applications
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If you've been following the game development scene, you've probably heard many remarks such as: "The main role of graphics in computer games will soon be over; artificial intelligence is the next big thing!" Although you should hardly buy into such statements, there is some truth in them. The quality of AI (artificial intelligence) is a high-ranking feature for game fans in making their purchase decisions and an area with incredible potential to increase players' immersion and fun.