Information-oriented design and game AI

  • Authors:
  • Sebastian Welsh;Yusuf Pisan

  • Affiliations:
  • University of Technology, Sydney;University of Technology, Sydney, Australia

  • Venue:
  • Proceedings of the second Australasian conference on Interactive entertainment
  • Year:
  • 2005

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Abstract

Information is a resource that every AI relies on to operate effectively. Although information influences the capabilities and performance of AIs, it is not treated as a design issue. Changing the information available to an AI can potentially enhance or cripple its performance. More direct evaluation of issues such as information selection and acquisition can improve the performance of existing AI implementations. The influence of information on AI behaviour is examined with an emphasis on virtual worlds and game AI, as this domain provides both an effective research environment and opportunities for tangible improvements to AI behaviour.