SOAR: an architecture for general intelligence
Artificial Intelligence
An Agent-Architecture for Implementing a Virtual Inhabitant
MMM '04 Proceedings of the 10th International Multimedia Modelling Conference
Information-oriented design and game AI
Proceedings of the second Australasian conference on Interactive entertainment
An elaborated knowledge structure for implementing a virtual inhabitant
AIA'06 Proceedings of the 24th IASTED international conference on Artificial intelligence and applications
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The discrepancy between the situation of a virtual environment and the abstracted version of that situation is very important source for diversified behavior of an agent which can induce and keep the user's interest for multimedia entertainment applications such as on-line games, intelligent tutoring systems, and virtual theater. In this paper, we propose a perception module which effectively supports the discrepancy mechanism during its perception process. To fulfill the requirement of proposed model, we elaborate the perceptive action of an agent, encapsulate the existing entity schema with sophisticatedly designed perception interface, and model the various factors of discrepancy which is caused from the interaction between perceptive action and the perception interface such as the screening, distortion, obstacle, and sensory impairment.