An elaborated knowledge structure for implementing a virtual inhabitant
AIA'06 Proceedings of the 24th IASTED international conference on Artificial intelligence and applications
AIA '08 Proceedings of the 26th IASTED International Conference on Artificial Intelligence and Applications
An elaborated goal production module for implementing a virtual inhabitant
IEA/AIE'06 Proceedings of the 19th international conference on Advances in Applied Artificial Intelligence: industrial, Engineering and Other Applications of Applied Intelligent Systems
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The current popularities of many on-line games andvirtual communities are largely based on the diversereactions of other users and social relationships amongthe users which computer-controlled characters hardlyprovide. In this paper, we propose an architecture forimplementing an agent called Virtual Inhabitant whichcan provide diverse and social actions just like those ofhuman-controlled characters. To achieve these human-likeactions, the Virtual Inhabitant should behavediversely, live long in the virtual environment, makesocial relationships with others, keep the relationships inhis life time, and have self-updating abilities. To fulfillthese requirements, we design the architecture to utilizethe agent's full rationality, discrepancies, and otherhuman-likes features such as oblivions, and so on as theessential sources of an agent's diverse and social actions.We roughly divide the architecture into four sub modulesand sophisticatedly design each module in order tosupport these features effectively. The proposed modelcan be used for implementing Virtual Inhabitant for on-linegames, member of virtual community, pedagogicalagents in intelligent tutoring systems with merelyselecting and combining the sub modules included in theproposed architecture.