Artificial intelligence
A translation approach to portable ontology specifications
Knowledge Acquisition - Special issue: Current issues in knowledge modeling
AGENTS '98 Proceedings of the second international conference on Autonomous agents
AI Game Programming Wisdom
AI Game Programming Wisdom
Towards Very Large Knowledge Bases
Towards Very Large Knowledge Bases
Conceptual Graphs for Knowledge Representation: Proceedings of the First International Conference on Conceptual Structures, ICCS 93, Quebec, Canada, August 4-7, 1993
An Information-Theoretic Definition of Similarity
ICML '98 Proceedings of the Fifteenth International Conference on Machine Learning
An Agent-Architecture for Implementing a Virtual Inhabitant
MMM '04 Proceedings of the 10th International Multimedia Modelling Conference
Generalizing automatically generated selectional patterns
COLING '94 Proceedings of the 15th conference on Computational linguistics - Volume 2
AIA '08 Proceedings of the 26th IASTED International Conference on Artificial Intelligence and Applications
An elaborated goal production module for implementing a virtual inhabitant
IEA/AIE'06 Proceedings of the 19th international conference on Advances in Applied Artificial Intelligence: industrial, Engineering and Other Applications of Applied Intelligent Systems
Hi-index | 0.00 |
In this paper, we specify the requirements of the knowledge structure for implementing an elaborated autonomous agent called Virtual Inhabitant and propose appropriate mechanisms for achieving these requirements. These mechanisms include three layers of abstraction, refreshable & automatically blurable graph, habitual script, multi-dimensional action hierarchy, and flexible template of concepts. In addition, e propose newly devised features such as characteristic attribute, definitional attribute, and quantifier/qualifier for achieving flexible template of concepts. We expect that the proposed kno ledge structure can make a Virtual Inhabitant more believable, adaptive and interesting one.