AI Game Programming Wisdom

  • Authors:
  • Steve Rabin

  • Affiliations:
  • -

  • Venue:
  • AI Game Programming Wisdom
  • Year:
  • 2002

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Abstract

From the Publisher:Learn how AI experts create intelligent game objects and characters with this firstvolume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level. KEY FEATURES - Contains new AI techniques and solutions written by over thirty industry experts - Provides comprehensive coverage of all aspects of AI programming - Includes ready-to-use ideas and code - Provides skill enhancement for beginning/ intermediate programmers, and insightful new ideas for the pros - Companion CD includes all code for easy implementation Author Biography: Steve Rabin is a 10-year video game industry veteran working at Nintendo of America. He's written AI for three published games and was a contributor to both Game Programming Gems 1 and 2. He was also the AI section editor for Game Programming Gems 2. He's spoken on AI at the Game Developers Conference and holds a degree in Computer Engineering from the University of Washington, where he specialized in robotics.