Integrated learning for interactive synthetic characters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Sparse Online Greedy Support Vector Regression
ECML '02 Proceedings of the 13th European Conference on Machine Learning
Advanced lectures on machine learning
An introduction to boosting and leveraging
Advanced lectures on machine learning
Online learning of linear classifiers
Advanced lectures on machine learning
The Journal of Machine Learning Research
The Journal of Machine Learning Research
Pac-bayesian generalisation error bounds for gaussian process classification
The Journal of Machine Learning Research
The Journal of Machine Learning Research
Greedy algorithms for classification—consistency, convergence rates, and adaptivity
The Journal of Machine Learning Research
Selecting the best hyperplane in the framework of optimal pairwise linear classifiers
Pattern Recognition Letters
Queue - Game Development
Virtual communities and team formation
Crossroads
A tutorial on support vector regression
Statistics and Computing
An asymptotic statistical theory of polynomial kernel methods
Neural Computation
Conducting a Virtual Orchestra
IEEE MultiMedia
A Bayesian Approach to Joint Feature Selection and Classifier Design
IEEE Transactions on Pattern Analysis and Machine Intelligence
Sparse Multinomial Logistic Regression: Fast Algorithms and Generalization Bounds
IEEE Transactions on Pattern Analysis and Machine Intelligence
Iterative Kernel Principal Component Analysis for Image Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
The cross entropy method for classification
ICML '05 Proceedings of the 22nd international conference on Machine learning
Multi-Classification by Using Tri-Class SVM
Neural Processing Letters
IEA/AIE'2005 Proceedings of the 18th international conference on Innovations in Applied Artificial Intelligence
Using LTAG based features in parse reranking
EMNLP '03 Proceedings of the 2003 conference on Empirical methods in natural language processing
Geometrical Properties of Nu Support Vector Machines with Different Norms
Neural Computation
Machine Learning
Fast and space efficient string kernels using suffix arrays
ICML '06 Proceedings of the 23rd international conference on Machine learning
Extracting key-substring-group features for text classification
Proceedings of the 12th ACM SIGKDD international conference on Knowledge discovery and data mining
An online support vector machine for abnormal events detection
Signal Processing - Special section: Advances in signal processing-assisted cross-layer designs
Efficient optimization of support vector machine learning parameters for unbalanced datasets
Journal of Computational and Applied Mathematics
An elaborated knowledge structure for implementing a virtual inhabitant
AIA'06 Proceedings of the 24th IASTED international conference on Artificial intelligence and applications
Dual unification of bi-class support vector machine formulations
Pattern Recognition
Binet-Cauchy Kernels on Dynamical Systems and its Application to the Analysis of Dynamic Scenes
International Journal of Computer Vision
DIGMA: a role playing game with agent plan reformulation and situational reassessment
Proceedings of the 3rd Australasian conference on Interactive entertainment
Clarifications and extensions to tactical waypoint graph algorithms for video games
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
The state of the art in game AI standardisation
Proceedings of the 2006 international conference on Game research and development
A hybrid fuzzy ANN system for agent adaptation in a first person shooter
Proceedings of the 2006 international conference on Game research and development
Invariant kernel functions for pattern analysis and machine learning
Machine Learning
A SVM-based cursive character recognizer
Pattern Recognition
Multi-group support vector machines with measurement costs: A biobjective approach
Discrete Applied Mathematics
A distance-based separator representation for pattern classification
Image and Vision Computing
Incremental margin algorithm for large margin classifiers
Neurocomputing
Support vector machines for interval discriminant analysis
Neurocomputing
A hybrid fuzzy ANN system for agent adaptation in a first person shooter
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
A discriminative framework for clustering via similarity functions
STOC '08 Proceedings of the fortieth annual ACM symposium on Theory of computing
Automatic medical image annotation and retrieval
Neurocomputing
A theory of learning with similarity functions
Machine Learning
Large-scale Protein-Protein Interaction prediction using novel kernel methods
International Journal of Data Mining and Bioinformatics
Active Learning by Spherical Subdivision
The Journal of Machine Learning Research
Learning valued preference structures for solving classification problems
Fuzzy Sets and Systems
TOWARDS OPTIMIZING ENTERTAINMENT IN COMPUTER GAMES
Applied Artificial Intelligence
Crowds of moving objects: navigation planning and simulation
ACM SIGGRAPH 2008 classes
On one extremal problem of adaptive machine learning for detection of anomalies
Automation and Remote Control
Dynamic classification for video stream using support vector machine
Applied Soft Computing
User Adaptive Game Characters Using Decision Trees and FSMs
KES-AMSTA '07 Proceedings of the 1st KES International Symposium on Agent and Multi-Agent Systems: Technologies and Applications
Performance simulations of moving target search algorithms
International Journal of Computer Games Technology - Artificial Intelligence for Computer Games
Mathematics and Computers in Simulation
Statistical-Based Approach to Non-segmented Language Processing
IEICE - Transactions on Information and Systems
Novel moving target search algorithms for computer gaming
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Locality kernels for sequential data and their applications to parse ranking
Applied Intelligence
Geometrical insights into the dendritic cell algorithm
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
Proceedings of the 31st DAGM Symposium on Pattern Recognition
Explicit learning curves for transduction and application to clustering and compression algorithms
Journal of Artificial Intelligence Research
Kernel-based machine learning for fast text mining in R
Computational Statistics & Data Analysis
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
Kernel-based fuzzy clustering and fuzzy clustering: A comparative experimental study
Fuzzy Sets and Systems
Semi-supervised classification method for dynamic applications
Fuzzy Sets and Systems
Layering and heterogeneity as design principles for animated embedded agents
Information Sciences: an International Journal
Game engine design using data mining
AIA '08 Proceedings of the 26th IASTED International Conference on Artificial Intelligence and Applications
A simple tree search method for playing Ms. Pac-Man
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
A nonparametric regression model for virtual humans generation
Multimedia Tools and Applications
Evolution of a project based graphics course
Journal of Computing Sciences in Colleges
Binarized Support Vector Machines
INFORMS Journal on Computing
Efficient wavelet adaptation for hybrid wavelet-large margin classifiers
Pattern Recognition
Toward quality-driven development of 3D computer games
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
PAKDD'03 Proceedings of the 7th Pacific-Asia conference on Advances in knowledge discovery and data mining
Game player modeling using D-FSMs
Proceedings of the 2007 conference on Human interface: Part II
Discriminative temporal smoothing for activity recognition from wearable sensors
UCS'07 Proceedings of the 4th international conference on Ubiquitous computing systems
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Penalized preimage learning in kernel principal component analysis
IEEE Transactions on Neural Networks
Optimizing the kernel selection for support vector machines using performance measures
Proceedings of the 1st Amrita ACM-W Celebration on Women in Computing in India
SVM-based supervised and unsupervised classification schemes
WSEAS Transactions on Computers
A decentralized approach for nonlinear prediction of time series data in sensor networks
EURASIP Journal on Wireless Communications and Networking - Special issue on theoretical and algorithmic foundations of wireless ad hoc and sensor networks
Theta*: any-angle path planning on grids
Journal of Artificial Intelligence Research
Neurocomputing
The analysis of a faster algorithm for support vector machine-based classification
ICCOMP'10 Proceedings of the 14th WSEAS international conference on Computers: part of the 14th WSEAS CSCC multiconference - Volume I
Guiding user adaptation in serious games
Agents for games and simulations II
Training of support vector machines with Mahalanobis kernels
ICANN'05 Proceedings of the 15th international conference on Artificial neural networks: formal models and their applications - Volume Part II
Flexible decision process for astronauts in marsbase simulator
ICANN'05 Proceedings of the 15th international conference on Artificial neural networks: formal models and their applications - Volume Part II
GRAF: graph-based runtime adaptation framework
Proceedings of the 6th International Symposium on Software Engineering for Adaptive and Self-Managing Systems
Information, Divergence and Risk for Binary Experiments
The Journal of Machine Learning Research
Identifying potentially cancerous tissues in chromoendoscopy images
IbPRIA'11 Proceedings of the 5th Iberian conference on Pattern recognition and image analysis
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
A Zeroth-Level Classifier System for Real Time Strategy Games
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
KI'05 Proceedings of the 28th annual German conference on Advances in Artificial Intelligence
A combinatorial approach to hypothesis similarity in generalization bounds
Pattern Recognition and Image Analysis
On the theory and applications of sequence based estimation of independent binomial random variables
SSPR'06/SPR'06 Proceedings of the 2006 joint IAPR international conference on Structural, Syntactic, and Statistical Pattern Recognition
Computers and Operations Research
Nature inspiration for support vector machines
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part II
Uncertainty support vector method for ordinal regression
ICNC'05 Proceedings of the First international conference on Advances in Natural Computation - Volume Part I
Integrating fire, structure and agent models
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Distributed anticipatory system
ISSADS'05 Proceedings of the 5th international conference on Advanced Distributed Systems
Formation preserving path finding in 3-D terrains
Applied Intelligence
Support vector regression using mahalanobis kernels
ANNPR'06 Proceedings of the Second international conference on Artificial Neural Networks in Pattern Recognition
Explaining and predicting the behavior of BDI-Based agents in role-playing games
DALT'09 Proceedings of the 7th international conference on Declarative Agent Languages and Technologies
Improving behavior of computer game bots using fictitious play
International Journal of Automation and Computing
Proceedings of the 9th conference on Computing Frontiers
Case-based learning by observation: preliminary work
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Organizing scalable adaptation in serious games
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Achieving dynamic adaptation via management and interpretation of runtime models
Journal of Systems and Software
Learning Fuzzy Network Using Sequence Bound Global Particle Swarm Optimizer
International Journal of Fuzzy System Applications
Translation Invariance in the Polynomial Kernel Space and Its Applications in kNN Classification
Neural Processing Letters
Using LR-based discriminant kernel methods with applications to speaker verification
Speech Communication
A nested heuristic for parameter tuning in Support Vector Machines
Computers and Operations Research
Robust support vector machine-trained fuzzy system
Neural Networks
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From the Publisher:Learn how AI experts create intelligent game objects and characters with this firstvolume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level. KEY FEATURES - Contains new AI techniques and solutions written by over thirty industry experts - Provides comprehensive coverage of all aspects of AI programming - Includes ready-to-use ideas and code - Provides skill enhancement for beginning/ intermediate programmers, and insightful new ideas for the pros - Companion CD includes all code for easy implementation Author Biography: Steve Rabin is a 10-year video game industry veteran working at Nintendo of America. He's written AI for three published games and was a contributor to both Game Programming Gems 1 and 2. He was also the AI section editor for Game Programming Gems 2. He's spoken on AI at the Game Developers Conference and holds a degree in Computer Engineering from the University of Washington, where he specialized in robotics.