AI Game Programming Wisdom
AI Game Programming Wisdom
Is it an Agent, or Just a Program?: A Taxonomy for Autonomous Agents
ECAI '96 Proceedings of the Workshop on Intelligent Agents III, Agent Theories, Architectures, and Languages
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Artificial Intelligence For Computer Games: An Introduction
Artificial Intelligence For Computer Games: An Introduction
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Artificial intelligence (AI) has been used in various game genres such as strategy, adventure, and role-playing. Though it is widely used, there are still many issues that have yet to be addressed. Among these issues are the need for detection and handling of changes in the game environment, as well as the ability to generate an adaptive strategy. These issues in particular became the motivation for the development of this research. It focuses on the genre of role-playing games (RPG) and aims to improve the design and implementation of non-player characters (NPC) through the use of decision trees with node grading and adjustment. An RPG system was developed to implement agent NPCs capable of performing plan reformulation and situational reassessment.