Proceedings of the 8th annual conference on Genetic and evolutionary computation
DIGMA: a role playing game with agent plan reformulation and situational reassessment
Proceedings of the 3rd Australasian conference on Interactive entertainment
Bayesian imitation learning in game characters
International Journal of Intelligent Systems Technologies and Applications
Evolution of Agent, Remotely Operating a Scale Model of a Car Through a Latent Video Feedback
Journal of Intelligent and Robotic Systems
TOWARDS OPTIMIZING ENTERTAINMENT IN COMPUTER GAMES
Applied Artificial Intelligence
Towards human competitive driving of scale model of a car
ACM SIGEVOlution
Evolution of General Driving Rules of a Driving Agent
SAB '08 Proceedings of the 10th international conference on Simulation of Adaptive Behavior: From Animals to Animats
An emergent framework for realistic psychosocial behaviour in non player characters
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Where do we go now?: anytime algorithms for path planning
Proceedings of the 4th International Conference on Foundations of Digital Games
KES '09 Proceedings of the 13th International Conference on Knowledge-Based and Intelligent Information and Engineering Systems: Part II
ICONIP'08 Proceedings of the 15th international conference on Advances in neuro-information processing - Volume Part I
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
ContextLua: dynamic behavioral variations in computer games
Proceedings of the 2nd International Workshop on Context-Oriented Programming
Path-planning for RTS games based on potential fields
MIG'10 Proceedings of the Third international conference on Motion in games
Learning chasing behaviours of non-player characters in games using SARSA
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part I
Towards capturing and enhancing entertainment in computer games
SETN'06 Proceedings of the 4th Helenic conference on Advances in Artificial Intelligence
SAB'06 Proceedings of the 9th international conference on From Animals to Animats: simulation of Adaptive Behavior
Affordance-Based intention recognition in virtual spatial environments
PRIMA'10 Proceedings of the 13th international conference on Principles and Practice of Multi-Agent Systems
iThink: a library for classical planning in video-games
SETN'12 Proceedings of the 7th Hellenic conference on Artificial Intelligence: theories and applications
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