Towards a generalised hybrid path-planning and motion control system with auto-calibration for animated characters in 3D environments

  • Authors:
  • Antony P. Gerdelan;Napoleon H. Reyes

  • Affiliations:
  • Institute of Information and Mathematical Sciences, Massey University, Auckland, New Zealand;Institute of Information and Mathematical Sciences, Massey University, Auckland, New Zealand

  • Venue:
  • ICONIP'08 Proceedings of the 15th international conference on Advances in neuro-information processing - Volume Part I
  • Year:
  • 2008

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Abstract

Intelligent navigation and path-finding for computer-animated characters in graphical 3D environments is a major design challenge facing programmers of simulations, games, and cinematic productions. Designing agents for computer-animated characters that are required to both move intelligently around obstacles in the environment, and do so in a psycho-visually realistic way with smooth motion is often a too-difficult challenge - designers generally sacrifice intelligent navigation for realistic movement or vice-versa. We present here a specially adapted hybrid fuzzy A* algorithm as a viable solution to meet both of these challenges simultaneously. We discuss the application of this algorithm to animated characters and outline our proposed architecture for automatic tuning of this system.