Towards human competitive driving of scale model of a car

  • Authors:
  • Ivan Tanev;Katsunori Shimohara

  • Affiliations:
  • Doshisha University, Japan;Doshisha University, Japan

  • Venue:
  • ACM SIGEVOlution
  • Year:
  • 2007

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Abstract

The success of the computer playing board games (e.g., chess [8], checkers [4], backgammon, tic-tac-toe, etc.) has long served as an indication of the progress in the field of artificial intelligence (AI). The expanding scope of applicability of AI, when the latter is employed to control the individual characters (agents) which are able to "learn" the environment, often including opponents, and to adopt an adaptive optimal (rather than a priori preprogrammed) playing tactics and strategy include soccer [15], motocross and car racing [3, 21], etc. [4], [6]. In this article, we focus on the domain of car racing, and consider the problem of designing a driving agent, able to remotely control a scale model of a racing car, which runs in a human-competitive, fast and consistent way. Adhering to the commonly recognized criteria of the human competitiveness of automatically evolved solutions, we attempt to verify that the evolved driving agent "holds its own or wins a regulated competition involving human contestants" [11].