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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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ACM SIGEVOlution
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Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Tabletops - Horizontal Interactive Displays
Tabletops - Horizontal Interactive Displays
Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
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INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
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In this paper, we report on the development of the competitive tangible tabletop game TabletopCars, which combines the virtual world with the physical world. We brought together micro scaled radio controlled cars as active tangibles with an interactive tabletop surface to realize the game. Furthermore, we included Microsoft Kinect depth sensing as an interaction mode for embedded and embodied interaction. Our aim was to investigate the possibilities that emerge through the augmentation capabilities of interactive tabletops for creating novel game concepts and the interaction modes that novel input devices facilitate. This work presents TabletopCars as a testbed for embedded and embodied interaction and describes the system in detail. Finally, we report on a preliminary user study where users controlled the active tangible micro scaled cars through hand gestures.